Here we go again! I've had a bit of a slow start this time, so for my first devlog, I'm gonna give you a basic overview on what I'm planning! The general concept is a farming/foraging sim where you play as the resident witch for a small town, gathering ingredients for spells to help the townsfolk out in their lives. I have a lot of plans for eventually, but the jam scope is going to be a couple small areas and just one quest to complete, as a kind of concept demo.
DAY 1+2
So my actual tangible progress so far is: I have a Godot file and the beginnings of the first tileset. And a lot of planning documents to (hopefully) help me keep myself on track.
Here's the tileset so far! I'm planning to use the same art and just recolor it for the different areas, and then populate them with different plants and things to make them feel unique. As always, I have a Trello for this(click here if interested!) and this time I'm planning to stream a lot of my (that work, so check out my Twitch if you want to see what I'm up to!

