Locked on.
The idea is you are the pilot of a spaceship trying to navigate through an asteroid field while escaping from missiles that are locked on you.
Hoping to implement a chaff system and possibly forcefields and and lasers. Also might have meteors that break into smaller pieces if I have enough time.
I tried to pick something relatively simple in scope as this is my first game jam and don't want to be overwhelmed. I have alot of experience with Adobe products but I only have about 4 months experience coding and using Unity.
Day 1: Set up source control, got my homing mechanic and asteroids spawning working.. Think my scoring will be based on longest times on a leader board with difficulty ramping up as time goes on.. perhaps more asteroids spawning at faster intervals and more missiles.Set up a prototype to make sure everything is working. Started working on a starfield in photishop but not happy with the result yet

Day4: Got some more Planets done(Ones I'm moderately happy with), built a scene using different layers and gonna play with the animator. I am going for a cool parallax effect so I made a few different layers of planets and space and I'm hoping to have the parallax effect happen with the planets and possibly a nebula travelling through the scene eventually. Also need to deal with some particle effects here soon. Screen Boundary is finally working now, it's not perfect but I will be playing with it tomorrow. I spent a little time dealing with all the problems I was having in the code and then set up missiles to spawn every 10 seconds. So far things are going along nicely and i'm hoping to get some sounds in here by the end of the day tomorrow.