not part of the jam, so I can't rate. otherwise I would give you 5 stars.
Play game
The last NOMAD's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #5 | 4.133 | 4.133 |
| Originality | #10 | 3.733 | 3.733 |
| Controls | #10 | 3.333 | 3.333 |
| Overall | #10 | 3.489 | 3.489 |
| Theme | #14 | 3.533 | 3.533 |
| Fun | #16 | 3.067 | 3.067 |
| Audio | #17 | 3.133 | 3.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.3
Wildcards Used
Companion
Game Description
Dystopian Walking Simulator with a small storyline.
Source
Will publish later at https://gitlab.com/winston-yallow/nomad
Discord Username
Winston#3957
Comments
I think you really nailed the feeling of playing as a mech/robot. I got lost a bit but was always able to manage to find my way to the next spot and was happy that I finished the game. Made me wonder more about the apocalyptic backstory.
I was surprised when those siluettes started to pop out as actual meshes, I thought they were just part of the skybox! Sharp UI, Precise sound effects, Smooth cinematics and Nice story. Dont know if it would make sense since its a robot, but adding a key to charge the battery when the player wants to would be a good QoL feature. I had to move in circles a couple of times to use it up so I didnt dry up under the shade, doesnt look like what a robot would do and a bit annoying because of time consumption. I like it.
Hey, very nice. At first I was skeptical about only being able to move in one direction at once, but it made total sense, and felt natural with the game and the audio. I like how the story progressed, and for such a large map I didn’t get lost at all and felt clearly guided to each story point.
I half expected to turn around and see the little robots with human faces or names at the end haha.
Well done!
Haha, yes that's a bug. The robots do rename themself, but the UI does not update. You can click on "disable following" and walk away from the bot until it is out of reach for the UI. Then walk back to the bot and it should display the correct name.
It's already fixed in the main branch of the repo and will be pushed as an update once the rating is over. The update will also make it possible to pet the bots :D
Very good looking game. I think you did a really good job at capturing the desolate feel. I'd be curious how you made the horizon/background look so dusty and cool.
Nice game!
Thanks! Really happy that the atmosphere came across.
The background is a procedural sky with custom colours combined with a really intensive fog. Additionally I use the far blur to make everything hidden by fog blurry. That is what gives the nice blurry silhouettes from far away!
You can find the source code on GitLab if you want to have a look at the horizon/background stuff: gitlab.com/winston-yallow/nomad
The main environment is in the `lib/env/Environment.tscn` scene. It contains the WorldEnvironment, Lights and Ambient sound.
(oh and be sure to follow the setup notes in the repo's README when cloning, otherwise the cutscene addon will be missing)






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