Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Game Jam Progress - Post here! Sticky

A topic by Matthewpalaje created Jul 14, 2017 Views: 13,311 Replies: 302
Viewing posts 1 to 20 of 124 · Next page · Last page
HostSubmitted

Hey everyone! In this topic, post pictures and links to videos on your game jam projects! Each week of the jam I'll try do a mini spotlight video to show off the work being done here.

If you'd like to be in the mini spotlight video make sure to post a short 20 second YouTube video of your game. This will allow me to spend minimal time in editing. 

To post a picture follow these steps:
-Put your image onto Imgur: http://imgur.com/
-Right click on the image 
-Press copy link address
-Paste that link into your comment 

Great! I´m willing to participate in this jam :P

(+1)

I'm up for it. Maybe more than 4 people will actually look at what I'm doing this time and vote...... Or not!

I've been working on the game engine since the mirror jam. It's got new lighting, and texturing this time round...

still cooking the textures. but shown above are 3 32x32pixel character textures (using different model colours) plus a new fluid shader I'm working on.

Work on models

very low poly, but using textures this time around

Character base design

First shot of the new engine:

I'm aiming for a rock solid 60fps.

The engine now has dynamic lighting and weird shadow casters and cube maps. You can see in the above image the lighting and shadow debug images top left.

So in the above shot you can see some trees and a torch stand with dynamic particle fire.

Everything is custom written. there is no unity, no unreal, no 3dsmax or maya

Submitted

can already see that you've used one of your tilesets . Its looking great

(1 edit) (+1)

it's all a work in progress. Just took time off to work on the title, logo and icon

but this is a test of character design:

It's sort of 2d in 3d.

If you look closely at the archway you can see the floor textures being re-used as stone textures

(+1)

I love the style, this looks awesome! reminiscent of paper mario.

Submitted

 I like the stands on the chars, fond tabletop gaming memories :)

Progress for me is pretty slow so far, but this is my first game jam and i'm proud of this so far. this is my main character, Russ and his house. I just finished creating that seamless grass texture and will be moving on to texturing the house and then creating more props.

Submitted

I really like the character design. 

Thanks! That was my first focus, I have a few more characters that will be in the game as well, I havn't modeled or animated them yet though.

I had to google Paper Mario (I haven't played it), but yep, there are definite visual similarities. (Note to self: Don't try and copy Paper Mario, lol).

I like your grass texture - making repeating textures that don't 'jump' or have seams is not an easy task, Keep up the great work :)

Thank you! It was my first time ever making a texture(i'm new to everything about game development) but I spent a really long time on it.

for todays pic. I thought I'd show something completely different...

work in progress from paper idea to 3d:

This will be the 'Nomicron', a triptych containing 'stuff'. don't know what stuff, but it will be the base portal into the game, a sort of magic box of things.

What is nice is this gives everyone an idea of how simple the models are. I haven't even thought about how it will all fit together yet, but you can see the hinges and how the box is supposed to work...


Cant wait to see this in action!

Just starting to create some very basic assets to prototype the level design :

(1 edit)

This is my early prototype. When the theme was announced the first game that came into my mind was a RPG call Half Minute Hero. I therefore decided to try recreating the game mechanic and see how to go from there.

The game now basically have a timer that count down from 30 sec. The player have to kill the Boss enemy before the timer reach zero or else the game will reset from and the player have to start over.

I though it was simple but I encounter lot of problems to go from world screen to combat screen. I want to keep the world scene in the background. I am using Unity and Playmaker visual scripting. I can't really do much coding in C# as I am not a programmer.

This basic prototype is still incomplete. When done, I would see whether to add something unique, improve or scrap the whole thing and redo with a new idea.

Thank you.

Submitted(+1)

Great start, so much progress.

This looks great so far!

(4 edits)

http://i.imgur.com/8YFdn8U.png

decided to spend the 1st week on art and the 2nd two on code. this is progress for day 3. the art was made in blender, rendering without antialiasing and toon shaders to get that pixel art effect

I love the pandas!

thanks :D 

though im more of a penguin fan > . >

PAAANNDAAAA! That's it you're top of my tree now!

:D

Complete beginner here. I'm really struggling with creating assets and art. That looks freaking amazing. Is that 3D or is it a 2D render of a 3D model?

thanks man :D its 2D render of 3D objects
thanks man :D its 2D render of 3D objects
Submitted (1 edit) (+1)

Day 1 down!

So I have a game idea, basically a procedurally generated zelda dungeon, with a key room, boss room, 30 seconds to get through it but each enemy you kill, add time, each time you get hit, remove time, you die when the timer hits 0.

I'm a little concerned the idea isn't very unique, but it does give me an opportunity to play with procedural level design.

I spent the night brute forcing a level generator, I'm sure there's better less error prone ways of doing it but here's what 50 runs gave me with 10 tile dungeons, key placed in the back half of the tiles.  (The green tile is the player spawn, gold is the key room, red is the boss room, black with normal enemy spawns).


I'll spend some more time on the algorithm tomorrow but barring a few bugs I can see (boss room isn't always last) etc. I'll build some place holder rooms and generate actual maps this week, I should be starting player controls and enemy ai this weekend. So each room will be a designed  puzzle but the overall map is procedural. I'll post more details in the  discord unity channel if anyone's interested. 

Thanks!

Awesome! Zelda-style games are my favorite!

 I love procedurally generated dungeons ! I would like to try it too but it's hard to actually get something to work xD

I can't wait to see what you'll do and hope to get something decent for myself haha !

(+1)


My 2nd update, I've created trees and multiple textures. I've also done work on the controller and animations for Russ.

Great low poly tree. watch the scaling though. might look better a bit smaller?

Also check the shadow on the man. looks a little like he is hovering. Not sure what the shadow controls are called. but in 3dsmax it was 'Bias'

(+2)

I thought for todays pic I'd show something moving....


I now need to start work on writing a timeline control. at the moment the opening is controlled by the x mouse position

Submitted

That is great :)

(+2)

Starting a bit late, but focusing on the common phrase of "This time or less or its free!" for pizza delivery services, and thought it'd be funny if that time was 30 seconds. So, you quest is to make the customers pay for their food with your quickness. 

Spent most of my time today getting the movement feeling right and making some obstacles to test the physics on. This is just a test level as of now, but should give a feel for the style of the game.

Will work on setting up the 30 second timer tommorow, as well as the end goal and possibly some puzzle objects.

(1 edit) (+2)

So todays (no moving) pic is related to time - I know all of the stuff I've got is very (i'm not sure) low poly - realism?

But if you only have 30 seconds, then you are going to need some way to see the time. I like the thought of the bell going nuts when time up up....

You can actually see the room everything is in this time as well, although it is a little dark.

(+2)

Skeleton enemy for my game.  Hope it's going well for everybody! :D

nice! give it a bow and an arrow and itl be complete ;)

Hehe, nice reference and thanks! :P But yes, inspired by Minecrafts artstyle :)
I'm thinking of making two type, one melee and one with bow & arrows :P

awesome :D

Very nice.

Submitted(+1)

Day 2:

Merged the level generation into creating a 3d map.

I'm just adding doors to intersecting rooms and walls to non-intersections. I'll modify this to add some walls to non-critical paths. Then move on to enemies on the weekend. I'm not 100% tied to the 3d levels though. I'm a really poor 3d artist so we'll see where I land.

Submitted
Deleted 1 year ago
Submitted

oh no they won't, everything's just place holders so I can see what the generation will look lile

Viewing posts 1 to 20 of 124 · Next page · Last page