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What language / engine / etc are you using?

A topic by tokyoedtech created Jul 31, 2017 Views: 3,412 Replies: 40
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I am curious what everyone will be using to create their games. I am planning on using Python and the Simple Python Game Library (which I wrote).

I'm probably going to use Unity for this one as i'm most familiar with it. If not, i've always wanted to try out SDL2 with C++ and see how far I get with that.

C# & Monogame

Probably Tic-80

That looks really cool - thanks!

Deleted 9 years ago

GMS2!

Game Maker v6.1

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Javascript + PhaserJS

Glad to see I won't be the only one using Phaser!

Godot Engine for the game, Aseprite for art, Caustic for music/SFX.

I'll be using Gamemaker Studio 1.4

JavaScript. Notepad++. Paint.NET. I'll wait and see what style develops before I think about my audio/music.

Getting my hands dirty with low-level OpenGL in Go :D

Im using unity for now, but i'll be sure to try out your pyhton engine as i am most familiar with python. 

Cool - let me know how it goes.  It is definitely a work in progress - I'm going to use this Jam as an opportunity to test it out and see where it needs improvement.

We're also using Go, but a lot higher level: https://github.com/oakmound/oak (we also wrote this engine)

I haven't decided yet. My two games I have completed were with GM:S 1.4, but I did want to get into PICO-8. 

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I'll may be using SFML / C++

I'm using Godot 2.1 and a really outdated version of gimp.

Javascript with the Hermbit Engine (obviously written by me)

I am using Python3 together with pygame. I'm alreay femiliar to this setup because of my current long time project.

Lua LÖVE, my personal favorite...

Qbasic using QB64 to compile. I'm using ASCII only, and each char is 8 pixels by 8 pixels, so I only have 8x8 characters to work with.

It's working out though. This has been an eye-opening experience. It's cliche, but less can be more.

is there a qbasic jam? cause there should be! 😏

I agree!

Once I finish my next two projects I'd really like to write some tutorials on making Text Adventures in Qbasic/QB64 and then hold a jam. I was able to teach my best friend to code in about 2 hours, and she had finished her first game a few days later. Here's a link: https://manstersoft.itch.io/dahlia

Viewing posts 1 to 20 of 30 · Next page · Last page