Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Autonauts

Make and teach robots to automate the world! · By Denki

Feedback, Bugs 'n' Stuff Sticky

A topic by Denki created Jul 12, 2017 Views: 86,532 Replies: 1,410
Viewing posts 201 to 220 of 496 · Next page · Previous page · First page · Last page
(+1)

I had an Idea for the game what if after feeding folks a couple times they grew up to the point where they become they become an autonaut once they become an autonaut they can be assigned one task and only one task for balancing like for example recharging the bots or working jobs (in the next part is with the jobs).  suggestion 2 jobs maybe after a folk is an autonaut it can get a job like a store or maybe even a bakery. thats all for my suggestion hope your game continues to get better with every update we don't want the same thing with tf2  Ps: sorry for any spelling errors I am bad at typing. Pss: hope you have a great day.

can you telaport in this game becus i can if i spam the right click button on the spot i want to go to!:)

Developer

Oh. Which version are you playing? The used to be a bug in a previous version but should have been fixed in the current one?

Hi,

Game have potential  -  it can become an education game for children / learning programming (no kill, no zombies, etc :) ). Good work.

It would be great if you add:

  1. Possibility to change the name of the robot - when they broke tools I dont know which tools he has (A little difficult if we have a lot of robots)
  2. More programming features like: exceptions (tool broken). I would be able to program the robot to take from storage the tool itself
  3. I would like to specify how many items I can store in the store. I do not always want 100 AXE (I can't program how many items robot should make - FOR loop would be useful)
  4. Rules: Basic robot = basic programming option . (The better the robot, the more programming options should be)

ThePessimistGuy

Developer

Great feedback. Thanks!

(2 edits)

you can teach the robot to craft things 

go to storage pole

get item stick

go to crafting

go to storage plank

get item plank

go to crafting

some thing like that 

add to that after or before

Repeat until hands empty

 Find tree

 Move to tree

 Chop tree

Repeat end

I know that - but:

I can't catch exeption (tool broken) - robot just stop working. If I have this option I can make program and catch exeption to tell robot (program) what he have to do. (go to store)

It would be great if exeptions (tool broken) can return NAME tool. Then I could be program so robot can make another tool for youself... it would be very usefull... without this I can just tell - if exeption (tool broken) go to storage get new tool and back to work..

Why do you need to catch an exception if it never occurs?

If you make the robot do:

Repeat forever

      Repeat until hand is empty

            find nearby tree

            go to tree

            use tool

      end repeat

      go to storage for pole

      go to workbench designed to make an axe

      go to storage for plank

      go to workbench designed to make an axe

      pick up axe

end repeat

It will never throw any error, since it will create its own axe as soon as the one its holding breaks. The setup above is also able to restart without the robot getting stuck on making a new axe, since it checks its hands first.

(1 edit)

why is it that all the types of storage now is 100 not 1000?

Developer

We put in 1000 to begin with just to get things going. But as the game evolved we've tightened up the numbers because part of the challenge of the game is managing resources. This is why we put in the new scripting "Repeat Until Storage" functions so a worker can check if it needs to make any more. In the final game there won't ever be a need to create 1000 of anything so hopefully it won't be too much of a problem :)

(-1)

plz tell me

Also..

You can add MEMORY - so robot can save some parametrs catch from exeption. Ofc MEMORY can be install in more advanced robots and needs new resource like silicon.

New robots could be consume some energy like charcoal.. or can by install sollar cell... etc .. 

There are so many ideas in my head... (It depends on which audience group the game is directed to). 

Don't give up - keep working - Success is waiting for you.

Developer

Excellent stuff. Thanks!

I cant wait for Monday updates ^^)


currently on making Bots for feeding the villagers? is that how we call them XD

Really nice game. but i have some... minor issues? I find very little use for stone and tree seeds, and they tend to pile up... Kinda high.

(where it really shows, is when you auto mine those large stones.)

Ways to solve it might be new crafting recipes. grind tree seeds for fertiliser (or despawn after a while/let squirrels eat them). Stone is a little harder.. but maybe limit the height, make it a limited resource, melt them for metal (5 stone for 1 metal, example)


Im really looking forwards to see how this game develops. glhf ^^

im making my Bots now to do more task insteas of doing 1 specific task. 

ex. Your Wood cutter will be also your log picker. aswell as digger. ^^) and so on.

for stones. my Miner is also crafting Metals XD as well his coal. soon he will be also crafting Metal plate since i dont use much now those resources unlike when we started.

Developer

We'll be making some changes in version 6 on Monday to help with these issues. 

Thanks!

I don't know if it's a duplicate bug:

When you send a robot to recycle an item, the robot still think that it has that item in the inventory, although the visual effect and ability of the item disappeared, and the robot cannot pick up any other item - I tried to make an infinite loop of having a robot recycle a bucket whenever he milks a cow, and then make the robot make a new bucket from the resources received by the recycler, this loop would milk the cows without ever filling up the milk storage.

If you take the "non-existing" bucket from the robot you will get the bucket, and if you place it down anywhere you cannot pick it up anymore.

You cannot do anything with this non-existing bucket.

Developer

Yep that one will hopefully be fixed in Version 6 on Monday

Thanks!

(2 edits)

1 time I opened up the game and my character was invisible until I moved

also, I had not loaded up a world, just the game

version 5

how do you use a scooter?

just put it on your inventory. it automatically used when you move.

thanks!

(1 edit)

my storage

(1 edit)

ill give you a tip instead of running from left to right. put (editl) *1 of your Plank storage* on right most then take Flanks there. just remove it later if you plan to change it XD.

(2 edits)

don't worry, I have got a robot to do it

what is the point of the hoe?

it can hoe a piece of dirt but when planted on it has not advantage to just planting on dirt and the dirt needs to be hoed again after you harvest the crop.

Developer

At the moment the only difference is the Crop will grow taller. In a later version we'll make it that the Crop yields more seed.

Thanks

I'm not sure if this is intentional, but I don't think it's possible to have a bot automine. It gets screwed up because of the chance of metal ore or stone. You can either have a bot mine and then pick up as much stone as possible until its hands are full, but then it will miss all of the metal ore and it might get stuck because it has to be a multiple of 4 . You could mine/pick up 1 at a time, but then it will get stuck as soon as it reaches metal ore or vice versa. The linear way in  which the bots work makes it impossible to give proper directions if the outcome of an action is uncertain. Maybe there could be advanced bots which can make multiple decisions based on logic you can give it. Maybe I'm just blind and can't see an obvious solution to this. I have only just started actually needing to mine, so maybe not having an autominer won't be a big deal, but I feel like that would be a welcome addition to the game. Great job so far guys, keep up the good work.

use 2 bots to pick up the stone and metal and one to dig

Possible bug I found: When a bot goes from storage to plant a cereal seed, its code says to look for the nearest tilled land. But when I was watching it, he kept running back and forth between the storage and a plot he'd already planted. In another instance, I had a robot putting fertilizer on Weeded Dirt/Land to turn it into soil, and he was putting fertilizer on tiles that still had weeds on them. When ShovelBot came around, the tile was a normal soil. Maybe it's to do with layering, but the bots need to look top down.

Developer(+1)

Yep this is a known bug and will be fixed in version 6 on Monday. Thanks for reporting!

I'm trying to build a Wood Router.  But when I mouse over the shadow of the router to see what materials are needed, a box with "Foundation" appears and covers the bottom item "Wood Axe".  

Developer

Yes this is a problem for high resolution screen. This will be fixed in a later build soon but for now try a lower resolution. Thanks

Just downloaded the mac version of the game, but the app won't open. Unzipped and copied Autonauts.app to the Application folder, double clicking it just gives me "The application “Autonauts.app” can’t be opened."

you cant copy the app and put it some where but you can right click and select the shortcut option then you move the short cut to the application folder or where ever you want

my storage

You can get rid of bushes and mushrooms with the shovel btw. =D

i know but i dont know how to get rid off grass

i have tryed an axe, a hoe ,a shovel and a pickaxe

Bunch of bugs.

1 .when a bot looking for something. is looking for something from the center of the map. not in a circle around the bot itself.

2. we should have something to void items and liquids. for example, when I cut trees there are seed that I don't have space for in the seed tray. we should have something to wast the excess of any item. The same thing goes for milk, because in the fifth version I am forced to milk the cows to have fertiliser. I have excess of milk. I wish I have void storage to waste milk. also I have excess of rocks because of mining

3. Metal tools seems unbreakable. I never broke one. I tried the pick axe.

4. When bots check if storage is full or not the should have a little of delay maybe two seconds. because the storages that I am using there is a bot waiting for them to have a space, then they fill them for example with polls, but when the bot that moves the planks to the chainsaw bench detect that one item is missing, it start producing a lot of logs. Maybe the logic should go like this. if storage is full exit the loop and if the storage is not full then check one more time after two seconds still empty then do whatever task. 

I know a little of programming, sorry if it bothers you that I told about the logic since its not my job.

Thank you all so much for this amazing game.

Developer

Thanks for the feedback. 

1. If you watch the script as the bot is working you'll see a red circle appear to show you it's "working area". This is where you showed it how to do that task, so if you showed it again but in a different place the red circle would move there instead.

2. This will be address very soon.

3. They're not unbreakable but they should last 10x more than wooded versions.

4. We'll be improving this as we go.

Thanks!

i found a bug when ever a bot standing on a aeted grass too long it will not grow.

(+1)

maybe bug, trees sometimes "glow" when grow :/

Developer

Thanks. Added

Viewing posts 201 to 220 of 496 · Next page · Previous page · First page · Last page