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Playtesting thread Sticky

A topic by ludowoods created Aug 05, 2017 Views: 2,217 Replies: 46
Viewing posts 21 to 23 of 23 · Previous page · First page
Submitted

https://1988stevenm.itch.io/the-big-blow-up-gamejam-build

I'd like feedback on (1.0.0.9.exe/PS4 beta)

XBox 360/One/PS4 controller compatibility - does the game recognise a PS4 controller has been connected natively? Does it accept player input as responsibly as it would a native 360 controller and not crash the game instead? Does the game allow for four players using a combination of PS4 and XBox360/One controllers? Are there any issues when disconnecting/reconnecting controllers inside and outside of matches or during the pause menu?

I need help on (1.0.0.6/1.0.0.9)

Convincing sound effect creation - how would I go about creating convincing sounds, using a process that doesn't involve sfxr? A crunchy compressed sound sample would fit fairly well, an 8-bit soundchip sample would clash aesthetically with the rest of the game

Submitted

Game url

https://althoda.itch.io/dreamivators

I'd like feedback on

Anything, I just want to know what you thought about the game and say what you think that  i could have done better!   :)

Submitted (1 edit)

Late submission due to error uploading the game, but here you go (play in the browser):

/jam/my-first-game-jam-summer-2017/rate/165782

Please let me know what you think!!!

Viewing posts 21 to 23 of 23 · Previous page · First page