i like the game art great job
Play game
Tower Tense's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| DESIGN | #522 | 2.749 | 3.286 |
| INNOVATION | #580 | 2.510 | 3.000 |
| VISUALS | #622 | 2.630 | 3.143 |
| MUSIC | #636 | 2.032 | 2.429 |
| OVERALL | #658 | 2.510 | 3.000 |
| THEME | #680 | 2.390 | 2.857 |
| SOUNDS | #692 | 1.912 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice, I enjoyed it. Not the easiest of games, but kudos for all the effort you put into this.
I would have loved to see the projectiles that the towers shoot.
Well done, keep it up!
The game's too hard in the beggining - the game is super punishing; doing 1 mistake and having to do everything over again is super feel-bad for the player; the base should have more than 1 HP.
That aside, I like the idea of "less towers = more score"; it means the player is incentivized to fine tune their defense rather than just spam the most cost/efficient tower. It gives a different dynamic to the genre that I greatly appreciate.
Hello.
I have some suggestions.
- Firstly, you should explain that towers lose health over time.
- Secondly, the enemy on the tutorial is pretty bad. I actually thought the game glitched and that I was stuck there, as the enemy was not being attacked.
- Furthermore, you should add projectiles/some kind of way to show what tower is attacking what enemy.
- Additionally, having only one piece of health on the thing that you are protecting feels super cheap, as if you take one damage there, you just lose. No other Tower-Defense game I played is like this.
- Lastly, most towers feel ( or are idk ) kinda useless.
Despite those things, I got a score of 1050.

Hi! Thank you so much for playing and reviewing my game. I will try to learn from those mistakes for the next project I work on. I wasn't able to add the projectiles because I couldn't think of a way to add them. Yeah some of the towers are a bit useless, didn't have much time or people to playtest it. I also originally planned to add health to the base but then later scraped it, I thought it made it too easy but I was wrong as it is a bit too hard, again I didn't have much playtesting done. Really appreciate the feedback







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