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[PAID][Blender][Rigger][Animator] 3D Artist available for work

A topic by LevyMarCiS created Feb 04, 2021 Views: 455
Viewing posts 1 to 1
(2 edits)

Animation Reel

Hello!

I'm a 3D character animator and rigger looking for work.

I like animating for games but I can do non-game animations as well.

I prefer stylized/cartoonish animations over realistic ones, though I can also do realistic to a certain extent.

I animate at 60 FPS unless instructed otherwise.

I do not have mocap tools or experience working with mocap.

I do not do NSFW animations. Fanservice is fine if it's not too explicit.

I use Blender 4.4 for client work and prefer animating for Unity or Blender itself, though I'm open for using Unreal and other engines if necessary.

NOTE: My rigs are not natively compatible with Unity's Humanoid system and Unreal's MetaHuman rigs. However, if the skeleton comes from one of these engines, I can adapt the rig to make it workable in Blender and exportable to these engines. I normally charge $50 for the adaptation.

Above you can see most of my portfolio. Most of those models were rigged and animated by me.

I also rig depending on the character/object, preferably bipedal and humanoid, starting at 150 USD and may go up to 700+ USD. See this to get a feel of the rig quality.

I charge per animation starting at 60 USD for game animations (depends on the complexity of the animation, an idle animation probably won't cost $60 and one with long hair and cloth will cost way more than $60) and 60 USD/hour for non-game/standalone animations and game cutscenes.

I do not do rev-share. I have bills to pay and health to maintain. Not getting paid for months will not help. Do not insist.

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Socials:

Payment methods:

  • PayPal: paypal@levymarcis.anonaddy.com
  • Wise: @levym2

Availability: 

  • 16 hrs/week max

Contact:

  • itch@levymarcis.anonaddy.com
  • Discord DM: levymarcis