I love the attention to detail here. Even with half the screen taken up by the interface, the play area doesn't feel cramped or overloaded at all - you're making excellent use of the (limited) screen space, and the gameplay mechanics are incredibly sharp.
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HyperDRIVE Blaster's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish | #226 | 2.546 | 3.600 |
| Adherence to restrictions | #252 | 3.253 | 4.600 |
| Overall | #255 | 2.616 | 3.700 |
| Enjoyment | #256 | 2.263 | 3.200 |
| Design | #266 | 2.404 | 3.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This is a game I would have love to play back in the days on my 3310.
Very nicely done, and I especially like the changing of the sprite when the ship is steering left or right.
I like that the controls are mapped to the numpad as they would have been on a phone, but I found it a bit difficult to play, especially when firing and moving at the same time.
Great work!
Thanks so much for the feedback! While I was reading it I realized that you can use the numpad and the top number keys, you can move with the number pad but shoot with 7 and enter hyperDrive with 9 on the top number row. Completely didn't realize this until I read your comment haha It might help with it spread out like that on a keyboard.






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