I lost pepo R.I.P haha
Nice idea and great game!
| Criteria | Rank | Score* | Raw Score |
| Polish | #79 | 3.733 | 3.733 |
| Enjoyment | #80 | 3.667 | 3.667 |
| Design | #91 | 3.733 | 3.733 |
| Overall | #112 | 3.733 | 3.733 |
| Adherence to restrictions | #204 | 3.800 | 3.800 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Wow I got WAY too sucked into this game, well done! Frantically watering and harvesting your plants is incredibly fun, and I felt like I was making difficult choices--I learned the hard way to upgrade your well BEFORE taking on a new plant. RIP Pepo :(
Excellent sound effects. Gameplay is simple but strangely addictive. Great overall game
Nice game! It was a bit annoying how you can't see your balance without changing menus while farming the plants.
It's pretty fun and polished. I was very confused at first, so having some tutorials would be nice.
Nice idea and gets you hooked with that sense of progression and inevitable loss of PEPO...he died fast and will be missed.
Some extra information on each screen would be helpful in knowing your progress, eg. balance and small indicators for pending $$ in a small strip.
I actually spent more time playing this than any other game! I usually think this kind of games are borning but this felt really good! I even got mad the first time I killed my bambini! (RIP) I also like how there's a sound for every action and the game feels very good in general.
This game suffers from lack of feedback and affordance. For example, while "pumping" a tree and collecting money from it, the player has no indication of how much money they have until they move to a different menu entirely. Before money started growing, it was unclear to me whether I was supposed to hammer a button or something to make the tree develop faster. I found the control scheme somewhat unnatural, as I needed to move my hand back and forth between the arrow keys and other portions of the keyboard to navigate menus.
For the most part, this game adheres to the necessary design constraints, but some animations (notably water drips and progress bars) are not pixel-aligned, breaking the illusion of an 84x48 screen.
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