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Tales of Androgyny

A game about birds, bees, flowers and trees. · By Majalis

Known Issues (and bug reports) Sticky

A topic by Majalis created Sep 03, 2017 Views: 135,461 Replies: 582
This topic is archived. It is unlisted and no new posts can be made.
Viewing posts 341 to 360 of 402 · Next page · Previous page · First page · Last page
(2 edits)

I do not know if it's the proper way to report a bug if not sorry ;)

Seems like the build number 3.03.4 contains a bug related to Kylira. When in camp and you interact with her once, almost every second attempt of interaction attempt ends up with you having 0 HP. The damage is caused by starvation although you have food in the inventory

EDIT: I can try to take record a clip with that behaviour so you guys could have a look at it

I have a Mac and the file and .jar file doesn't work. Does anyone know how to fix this??

(4 edits)

Try the current build. Previously you had to replace the jre folder inside the app's Contents/Resources folder with a downloaded jre (I made a post on this along with setting the execute permission the app's executable in order to launch it). To get the app to work you still need to replace the jre but the recent Mac build did fix the "DesktopLauncher quit" issue when double clicking the jar file but it doesn't seem to be work consistently (not sure why though)

Running 3.02 Windows, Using the Skip option when starting a new game led to scenes being jumbled. Once in the actual game I managed to get an Out of Memory error with the Error.txt file reading the following:

com.badlogic.gdx.utils.GdxRuntimeException: java.lang.OutOfMemoryError: Java heap space
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:636)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:411)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:423)
at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:493)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:50)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
Caused by: java.lang.OutOfMemoryError: Java heap space
at sun.misc.FloatingDecimal.readJavaFormatString(Unknown Source)
at sun.misc.FloatingDecimal.parseDouble(Unknown Source)
at java.lang.Double.parseDouble(Unknown Source)
at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:243)
at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:56)
at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:76)
at com.esotericsoftware.spine.SkeletonJson.parse(SkeletonJson.java:111)
at com.esotericsoftware.spine.SkeletonJson.readSkeletonData(SkeletonJson.java:122)
at com.majalis.asset.AnimatedActorLoader.getActor(AnimatedActorLoader.java:36)
at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:26)
at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:16)
at com.badlogic.gdx.assets.AssetLoadingTask.handleSyncLoader(AssetLoadingTask.java:101)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:88)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:561)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:409)
... 6 more

This happened a couple times previous, It seems every new crash overrides the previous error report file.

Deleted 2 years ago
(7 edits)

Mac apps will complain they "Can't be opened" likewise "Permission denied" via running the executable under Terminal when the *.app/Contents/MacOS/executable doesn't have the execution permission set. You can try out my post about a helper script that fixes both permissions and removes the extended attribute com.apple.quarantine from these new apps which means it can open as soon as possible or take the manual approach (you shouldn't need to do the jre part for the current build meaning step 5 and after you can ignore)

(3 edits)

Nevermind you still need to replace the jre to get the app to work. The new Mac build fixes the "DesktopLauncher quit" problem so you can run the jar (though the jar method seems to be a 50/50, not sure if I'm not waiting long enough or if it's something else), but didn't fix the app crashing instantly. My previous post has the link to fix these issues or here

Trying to run version 0.3.03.0, 64-bit version on Windows 10 gives me an error message and spits this out in error.txt:

com.badlogic.gdx.utils.SerializationException: Unable to convert value to required type: foreground: DARK_KNIGHT_DOGGY (com.majalis.asset.AssetEnum)
Serialization trace:
foreground (com.majalis.encounter.EncounterBuilder$SceneToken)
    at com.badlogic.gdx.utils.Json.readValue(Json.java:1105)
    at com.badlogic.gdx.utils.Json.readFields(Json.java:863)
    at com.badlogic.gdx.utils.Json.readValue(Json.java:1011)
    at com.badlogic.gdx.utils.Json.readValue(Json.java:928)
    at com.majalis.encounter.EncounterReaderImpl.getScriptData(EncounterReaderImpl.java:27)
    at com.majalis.encounter.EncounterReaderImpl.<init>(EncounterReaderImpl.java:17)
    at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:67)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)

Haven't had any issues when running the game before this update.

(1 edit)

Everytime i try to got to the cottage (there is a question mark on it) the game crashes and i receive following error message:

Sorry, fatal error - please let Majalis know! An error.txt has been created in the game folder with the full details of the error.

Error: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: ui/inventory/itemIcons/Tiara of Control.png

Please help me...

I forgot to mention its version. 0.3.03.3

Anytime I make a new character or try to continue it freezes on loading screen and crashes. I'm using apk version on a kindle fire 7 (9th generation)

(1 edit)

I had downloaded it and it worked well but every so often it would crash. It wouldn't say anything, I would just be kicked to the home screen. (This is using a Kindle Fire with Android download)

I've got the exact same problem!

Also posted this on Github yesterday

There's a bug when fighting Minotauress. If you seduce her, she'll try to grapple you, but if she loses her footing in the attempt and your strength is too low to break free, the fight will softlock due to her not having the stability to penetrate you.

(+1)

I am having an issue with getting the game to run. I am using a mac on Catalina 10.15. When I attempt to run the game, it says "The application 'Tales Of Androgyny Mac' can't be opened."  I've tried running the .jar, but it always crashes as soon as I try. Any help would be much appreciated!

Can't be opened = *.app/Contents/MacOS/executable is missing the execute permission (Windows doesn't know how to interpret Unix permissions)
Issue with jar file = jre is incomplete via the message you get from Terminal

/t/1069538/doesnt-work-on-mac

(2 edits)

Typo in the Tentacle Witch intro. I think you meant "air of malevolence" not "heir of malevolence". 

That said, "heir of malevolence" would be a cool title for the Dark Knight or a Demon Princess of something.

P.S. Also a minor continuity issue here as Hiro thinks about the Dark Knight even if he hasn't met her yet.

P.P.S. You also say "aroudn" in the Brigand Cottage Blowjob Expert 5+ scene.

(1 edit)

Wasp Eggs are not considered for the Naga Egg check.

UPDATE: Goblin eggs work fine though. You might want to update the check message because "You're egg-free." is inaccurate and misleading. "You're goblin egg-free." would let us know which encounter to go searching for.

(1 edit)

I am using the last version (0.3.04.0) and playing in windowns 7.

I was playing with my paladin lvl 20+ and playing not lewd mode, however there was a bug in the part of the minoutaur in which she grabbed me and even trying to get free I couldn't because she didn't loss stamina, so I submitted, but she didn't finishes, just hold me, and I'm playing in iron mood mode and I can't get out of this scene, is there anything I can do to get my save back?

(minoutaro bug holding infinitely).

(+1)

The issue is, that she's also fallen down, so her stance doesn't allow her to penetrate.

So when trying to open the game I get this "The application “Tales of Androgyny Mac” can’t be opened." so I open show package contents 

Contents->MacOs->TalesofAndrogyny and this is what is in it. 

 ˛∫æUà Äpx– Œ˙Ì˛dÖÄ!8__PAGEZERO–__TEXT__text__TEXT†2Rπ†"Ä__symbol_stub__TEXTÚλڀÄ__stub_helper__TEXTºÌ‹º›Ä__const__TEXT††‡__cstring__TEXTê êÙ__unwind_info__TEXT¨H¨ˇX__DATA__program_vars__DATA__nl_symbol_ptr__DATAtL__la_symbol_ptr__DATAà0ài__mod_init_func__DATA∏∏ __const__DATA¿H¿__data__DATAh__common__DATAx__bss__DATAêD8__LINKEDIT PàE"Ä0<<Ù0®ÿ$¸<$8-P( Prr&òXd*µ /usr/lib/dyld±⁄w^,¢>0ñŸ‰à=
æ$

P†2 4‰/usr/lib/libSystem.B.dylib `™,/System/Library/Frameworks/Foundation.framework/Versions/C/Foundation T/System/Library/Frameworks/IOKit.framework/Versions/A/IOKit 0 ê/usr/lib/libc++.1.dylib h™ñ/System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation&8ƒ)¸(jâÂɉÉÏã]â$çMâL$É√¡„Àâ\$ãÉ√Ö¿u˜â\$ Ëãâ$Ë∫ÙêêUâÂ]√ff.ÑUâÂÉÏãMãA9»tÖ¿tãâ$ˇQÎãâ$ˇQɃ]√DUâÂÉÏËXãMâM¸ãÄu‡Ö¿tãÉÏçU¸RPˇQɃ]√Ëwπffff.ÑUâÂSWVÉÏ,Ë[ãEãM 㪬‹ãâUâL$â$æËèÑ¿t8çÉZfiâEÿçuÿâuËâ4$ËDãEË9t1ˆÖ¿tãâ$ˇQÎ
ãâ$ˇQ1ˆã;Eu
âɃ,^_[]√Ë€∏ffff.ÑUâÂSWVÉÏË_çáí–â$«D$ËÕ∏â∆Öˆtuã]çá´–âD$â4$Ë∏∏âçá»–âD$â4$˧∏ãM âÖ¿t

 What I'm using is a MacBook Air version 10.15.1.

?

/t/1069538/doesnt-work-on-mac

ım getting this error

com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load font, FreeType error code: 85
    at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newMemoryFace(FreeType.java:123)
    at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newFace(FreeType.java:109)
    at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:95)
    at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:86)
    at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:66)
    at com.majalis.screens.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:240)
    at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:134)
    at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:141)
    at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
    at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:114)
    at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
    at com.badlogic.gdx.Game.render(Game.java:46)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)

(1 edit)

Got forced into the Lupa marriage scene when attempting to talk to the Brothel Madam. I had zero encounters with Lupa so she had no oral fascination, and the scene started towards the end with Hiro in the kitchen making dinner.


There also seems to be an issue with getting repeat goblin pregnancies. After getting egged again by the female goblin, the next tile over was a naga cave-in and I was deemed egg free. Both of these were in the February update, though I've encountered similar goblin egg issues in earlier versions.

Playing on Android

Tales of Androgyny Win64 Version: 0.3.04.0

error.txt

com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load font, FreeType error code: 85
at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newMemoryFace(FreeType.java:123)
at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newFace(FreeType.java:109)
at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:95)
at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:86)
at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:66)
at com.majalis.screens.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:240)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:134)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:141)
at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:114)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)

Hello ı can see the main menu but when ı click begin it crashes and gives this error

Attempting to make any change to Resolution causes the app to crash on Mac with the following error code:

Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'NSWindow drag regions should only be invalidated on the Main Thread!'

Catalina 10.15.7
Tales 0.3.04.0

(3 edits)

Does 8u271 help?
https://javadl.oracle.com/webapps/download/AutoDL?BundleId=243729_61ae65e088624f...

How about 8u281?
https://javadl.oracle.com/webapps/download/AutoDL?BundleId=244060_89d678f2be1647...

Yeah so this might be a JRE issue prior to 2.4 so seeing if this would fix your problem, meaning replacing your internal jre folder again. If so, I'll update the link

So finally got to test this, and it only does this when you run the jar file using the built-in jdk of macOS aka it's a problem with the jdk. Using a macOS version of jre (8u221) in the *.app/Contents/Resources folder did not crash it when toggling fullscreen. Turns out the jre inside the app is the Windows version which is why you have to replace it to make it work

Here's how to fix the Mac build
/t/1069538/doesnt-work-on-mac

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