hmmmm. very hard, not my style. gl
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One Byte's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #261 | 3.783 | 3.783 |
| Audio | #281 | 3.391 | 3.391 |
| Innovation | #297 | 3.478 | 3.478 |
| Overall | #317 | 3.478 | 3.478 |
| Theme | #397 | 3.609 | 3.609 |
| Fun | #448 | 3.348 | 3.348 |
| Game Design | #545 | 3.261 | 3.261 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You have to bring bits closer together to increase damage / do area damage
Did you write all the code yourself and made all the assets from scratch?
Yes
Comments
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Really cool cohesive-looking art style
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I don’t like the font used for “Player Turn” and “Terrain HP”. It stands out since it doesn’t fit the game’s aesthetic
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I think this needs a dedicated tutorial. I read the itch page’s description but I’m still pretty confused
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How do I know if an enemy is going to attack me or the terrain?
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Why do I have to sometimes press the “Attack” button to be able to attack but other times I don’t?
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Why is it possible for the player to attack their own terrain?
- It’s possible I was doing level 2 completely wrong but I found it really difficult. Here’s the solution I used:

Thanks for the detailed review. I'll keep that in mind if it work on it further or any other game in my next jam.
For the second point you mentioned, it's because you can move + attack in a turn. If you moved already, you can't move again. Hence, I made it so that you directly get the option to attack when you've already moved, instead of pressing the attack button. Sorry for the inconvenience. I thought it would improve the experience but it seems like it didn't work the way I intended it to.
Nice entry! Here are my complete feedback:
* Positive points
- The graphic art direction is really good and coherent
- It reminds a lot of "Into the Breach", in terms of sound design & grid placement/movement, which is a good thing
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* Negative points
- Missing some animations feedback when beating an enemy
- I would love a bit more strategy
=> Overall nice job!
This was really good! I loved the graphics and sound effects and the idea of protecting a save file. It was an interesting mechanic with the binary but it was a little hard to understand what direction it was reading. It was also weird that the 0's had attack but could not attack. I think you should have indicated/highlighted better how the binary powerup worked maybe outlining all the numbers in a matching row. You could also try to add pre movement visuals that show you if you will powerup anything after moving. Also, check out the little strategy game I submitted :)
I like this game. Really, cool! Maybe it worths to develop it further!
Very aesthetic. The graphics along with the sound effects create an excellent atmosphere. Excellent use of post processing, and even better job of not overdoing it. Since there was no formal tutorial, the game starts out by throwing the player into the deep end, which is one of my only criticisms.
Nice game. I liked the art style (it brought back fond memories of Knightlore). The music and sound effects were good too. Great work for the week.
i really enjoyed this game at fist you can just attack the enemys without any combination but in the later levels you have to pull out some strats and then also the fact that you shouldent do over damage makes it a bit more interesting
takes a bit to get into but its worth it ( i spent a little too much time into this game than i'd like to admit)
oh and check out my game if you want /jam/brackeys-5/rate/926678
I tried very hard knowing what was happening but I didn't understand how number conbinations worked. It seems that is a very well planned game, is original, solid and pollished and fits the theme perfectly, but I need some kind of explanation to keep playing it. Anyway, it is very good job.
Loved the game, cool art and nice overall look of the game.
Here's a few recommendations:
A tutorial would be helpful, for those who don't understand it easily
Oh and maybe allow the player to set what type of difficulty mode they wanna play at.
other than this? Loved the game :D
It can be a great time waster(in a good sense) with a bit more polishing.
The game has a lot of potential, but with this great gameplay, the game doesn't have a menu(it's really lacking).If you want, please rate my game.
This is an awesome concept and I’d like to see this improved and polished out even more for a potential commercial game. I didn’t read the tutorial before actually playing the game hoping to see one, but I managed to get the hang of it while playing it. I love that the simple but cool enemy designs, like the horse, which is a homage to the Trojan virus! Great job!


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