anyone seen the apple trees yet?
if you use windows then download the new version, go to C:\Users\<USERNAME>\AppData\LocalLow\Denki\Autonauts amd take take <your world's name>.txt and put it in the Autonauts file, under the app and not in the data.
if you use macOS then you will need to right click (or press with 2 fingers on the trackpad) on the old version, select the second option (Show Package Contents) and then select <your world's name>.txt
put that in a place that you would be able to find it, download the new version, right click on it, select the second option and put <your world's name>.txt BELOW the file called contents, NOT in it.
if you use linux, well, i don't know.
on windows there is a way easier way to do this.
First go into the new version of the game that you downloaded then press escape then click the load button. After you have click on this C: ( should be on the side bar) and find user. Then find your username. Once done find app data then go localLow then Denki then Autonauts. Your save file should be somewhere in there.
I have something to I want to be added to the game, better workerbots the crafting recipe could be something like this
Number of metal gear(s) Number of metal plate(s) Number of metal rod(s) = Expert Bot
EDIT:One thing is never enough, so I got more. one thing is you need a better Worker assembler (maybe call it a warehouse or a factory) to craft these new bots, another thing is you could upgrade your Bot at the Worker assembler and not need a warehouse or factory (whichever one you choose to name this possible structure.) and it will cost a lot
First of all Autonauts is a great game and I like it.
I played version 9.1 and I think there are some things that need to added the game
- Grouping buildings and items.
- Some sort of achievement for unlocking buildings. because having all building at the start is confusing.
- Game need day, night, season, climate, rain, snow and …
it is boring with out these and less challenging.
- Add more modeling. for example the Flour model and Charcoal is a simple cube or Wooden Shovel and Wooden Axe are very similar.
- The color and modeling of most buildings is not good, These colors just doesn’t look right. Generally the game need more color and wise choosing.
- There isn’t harmony between models style. for example compare Boulder with Grass
- Drag and drop from inventory for dropping an item.
- Bot programs need if statement something like this: if cant find Crude Shovel pick up Wooden Shovel
- Bot program need something like: wait for 10 second
- Design of menus isn’t beautiful.
- Does robots really need inventory?
- Add something to inventory for building Crude Axe. The way of combining Stone with Stick is not the best way to do that
- Showing how much left to break a tool in inventory or model.
- Use color image for General Storage
- Rotating building blueprints with mouse
- Rotating camera with arrow keys
- It is better to program bots with flowchart
I've found a bug in version 9.1. I've looked through the past couple pages of this thread and didn't see it being previously reported, but I could have missed it.
When two bots are set to place an object into a currently-full storage, and you take one object out of the storage, only one succeeds in placing the object in storage, but they both move to the next task in their program, so the other bot is still holding an object and its program gets thrown off. (My two bots are at separate storage boxes, in case that's important.)
Hey
I think you should add resolution options to the game, for those who want to play at a lower resolution
Even the game being extremely lightweight, in pcs like mine, which sucks, they lag in large resolution, with lower resolution option I can play without lag
Would it be difficult to put that into the game? By the way, the game has an incredible idea and is very good, if possible, keep adding and improving it.
Bad english, google translate fault
I was reading through the change log and I saw the fix "If you used LMB on a worker while you were teaching it, it would produce recharging instructions."
I was actually very happy when I found that, and considered it a feature. Because I tend to keep a network of recharging bots covering all my other bots, it can be a hassle to actually get a dead bot when I want to train new charger bots. Would it be possible to add an easier way to train recharging bots? It doesn't have to be the old way, but something easy/straightforward would be nice. Or does this exist already and I just don't know about it?
Found a small bug, when building something there is no information pop-up to show what is needed build the object. It is just labeled as "foundation". The picture shows the crude bench saw, but it happens with the flooring, storage crate and the crude workbench as well (I haven't tried anything else yet).
Hi,
Found a bug: Some bots making really, really long bridges will go to the upper-left corner. They even did this when the map was black. Attached is a save and an image. Also, lag, but it goes away when I press space.
https://filebin.ca/3Z9bImvSDnYi/pathfinding-0x-0y-bug.txt is the save URL.

hallo denki, i think this is a bug:
i would build the brigde to left - but my robots going over the other bridge to the upper left corner from the map and hangs there->> http://prntscr.com/ggzkwp so i must manually hole back the robots - because i tell the bots find blueprints around beacon
hope i could help you - the game is very nice und makes fun
Hey, @Denki
I don't know why have you implemented "the two steps" on hover information on buildings. I mean on first hover it gives only the name. To have more information you need to hover again on name. Is it something about game performance?
In my case that only increase the time that you need to achieve information. Even the basic ones on storage depots which you constantly check. It really annoys me.
To achieve two step hovers, you need to keep the first opened window for a while, to be able to leave the hovered item and hover the opened window again. So there is a timeout on each hover window to be disappeared. This also cause another annoying issue. even on every tile of the map mouse hover gives you an info. You need to wait for it to get closed to reach if anything below it. That is also causing the hover bug. On some situations timeout resets and the hover window never be closed again. To fix this you need to open another "type" of that window. That system is totally annoying for me... Forget the names just open the info window...
I have a bugged out steambot. He needs charged for some reason (not sure why as I set them up to retrieve a full inventory of wood). I can't charge him or trade with him to give him wood. I can't interact with him at all to see what's wrong with him. Oh, also I had to download the game manually (no update came through itch.io app.)