Really had to rack my brain to solve these puzzles, super addicting! I am always surprised how many different ways there are to do block pushing puzzles and I thought this added unique spin on the genre.
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Sticky Box's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Game Design | #126 | 3.816 | 3.816 |
| Fun | #170 | 3.694 | 3.694 |
| Audio | #475 | 3.143 | 3.143 |
| Overall | #523 | 3.259 | 3.259 |
| Innovation | #626 | 3.082 | 3.082 |
| Graphics | #747 | 3.102 | 3.102 |
| Theme | #1048 | 2.714 | 2.714 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Boxes are stronger together as they connect and can go over gaps and not break bridges. Also, in some levels, you need a group of boxes that are together to activate the buttons because they are stronger when together.
Did you write all the code yourself and made all the assets from scratch?
Yes
Comments
Really had to rack my brain to solve these puzzles, super addicting! I am always surprised how many different ways there are to do block pushing puzzles and I thought this added unique spin on the genre.
The mechanics in this game are really unique! At first I was a little confused, but I eventually got it. A tutorial might be nice, but it's also fun figuring it out as part of the puzzle.
Yeah, a tutorial was something I was in between about. Because part of it is about having those "Ah Ha" moments. But then you also want to make sure they know how to do it. So I tried to use the markings on the ground to try to guide the player which I don't know how well it went. I played your game and really liked the slime art and the movement!
Pretty tricky puzzle game, but at first i didn't get the main mechanic because of the main character and the description of the game. Clearing data made me think you can save the puzze levels and load again. Maybe I'm a bit dumb. :D Anyways good game like the squishyness of the character
Awesome graphics! The sound and movements were really satisfying.
Love the art style! But I found some of the levels really difficult to work out what to do 😅
I love the art and the grid movement of the game, really enjoyable! Great work!
Nice art, smooth movement, and clever puzzles. Everything you want for a puzzle game!
My only feedback is the music. It kinda gets repetitive after a while. Other than that, great game!
Really fun puzzle game. The mechanic of pushing the boxes through walls is really clever. There is a very big difficulty spike tho, which makes those levels really confusing.
Thanks! The walls are really meant to be like a void or hole but it makes sense why you and others think it's a wall because of the brick flooring. I will admit that the difficulty spike is one of the issues with the game as it goes from tutorial to very hard pretty fast! I played and rated your game and had a blast jumping and running around, trying to dodge the lasers!
The stronger together theme is that boxes are able to go over the void tiles (and the later seen bridge tiles) when at least one box in a chain is on the ground, hence they are stronger together. Another small form of it comes that they are able to weigh down bigger buttons when there are more of them together although that's a slight stretch as many of the buttons are single ones and it's also not coded that way. Thanks for the feedback and I'll make sure to check your game out!
EDIT: I checked out your game and it was a nice experience. Cool mechanic with really nice art!
Very creative and well implement levels! Got to be real brain teasers, clearly a lot of thought went into these level designs.
The walls are meant to be like a void tile. However, I can understand your confusion as when you look at all the art together, it makes zero sense. A robot goes through a dungeon, pushing boxes off into nothingness while going into portals and pressing buttons. I realized the zero coherence like the last day lol. I played and rated your game and I had a blast shooting the monsters in the face and dashing through them.
Can't get past the 4th level but I really like the gameplay.
Yeah, that level is a massive spike in difficulty. I've seen two ways to do it with one being much easier than what I intended. My hint is that you want boxes near you to push onto the button while standing near the portal. I really liked your game with its duality mechanic! (Probably not the right word but I'll go with it!)
Like the concept, got a bit to hard for me a bit too fast :D
Cool take on the theme :D






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