waw !! This is sick ! Awesome idea, great graphics, perfect sound and game design. I'm glad i found your game on discord !
Play game
Acid & Base's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #48 | 3.857 | 3.857 |
| Game Design | #69 | 3.929 | 3.929 |
| Overall | #72 | 3.833 | 3.833 |
| Innovation | #106 | 3.786 | 3.786 |
| Theme | #131 | 4.000 | 4.000 |
| Graphics | #140 | 4.000 | 4.000 |
| Fun | #363 | 3.429 | 3.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Both chemist assassins have half the poison to eliminate their target. They must work together to take out guards and their target.
Did you write all the code yourself and made all the assets from scratch?
Yes.
Comments
The gameplay, audio, and the graphics/aesthetics are well polished, it's very neat to look at, I want more :D
Its a fun game, and I see where you got the inspiration from, nice job!
Nice work on this!
I love the graphics, the music, and all the polish you put on this.
It was pretty short, with only one level, but I'd love to see more levels. I think it would have been useful to have an indicator for where the guards would be moving next turn, to preserve the strategy/puzzle aspect, rather than randomness. I think I got lucky and was able to just walk up to the target and complete the level quickly.
I also love the theme of acid and base.
Great concept! I'd love to see it expanded.
Awesome job with this game! the graphics and audio are amazing, I especially like the music! I just had one minor issue, it was a little hard to tell whether or not your player would be spotted or not the next round, the enemy movement is random and sometimes you can get cornered so each run relies a lot on luck.
Nice mechanics, this puzzle is good with all sounds gameplay mechanics and
I liked how it does not feel like there is only one way to solve the puzzle and you have to figure out your own way.
Nice mechanics, definitely reminded me of both Lara craft go and hitman go. I could see this being expanded on to become a full game.
I liked how it does not feel like there is only one way to solve the puzzle and you have to figure out your own way.
The game is a little bit hard because there is no pattern to the enemy movement, so I did not really know what they were going to do next. That was kind of confusing. I still like this mechanic because it makes it so there is no one way to solve the puzzle (Prev point I made) but maybe a feedback system of where the enemy is going to move next would be helpfull.
Overall very nice game, wish there was more varieties/levels.
If you have a chance I would appreciate feedback on my game.
Hi.
I really liked the environment and lighting that you made for this game. It feels pretty professional in those aspects. About the gameplay, I didn't find it so fun, but maybe it's just because I'm not used to these kinds of games, in which you take turns to act or whatever. So I really don't know if that can have some improvements because probably, as I said, it's just me.
Overall, great job. I hope this game makes you proud of yourself for what it is and for what you can create in the future. Take care n.n
Good job. Nice graphic, music and sound effects.
Make me remind Hitman: Go, and your game even have more animations than that one XD.
This game is amazing! Definitely needs more plays! Everything about this game is so polished and visually pleasing! The game was also pretty intuitive, I wasn't confused on what to do. At its length it is more of a tech demo but this is definitely worth developing more! I dont think I've ever seen a stealth game with your type of grid before! I do with the guards had vision cones though because I wasn't even sure if they could see me, I thought it was just if they collide with me. Also I'm not really sure what being spotted did, Base got spotted but nothing really happened. Great entry!
This is a really cool and funny game with some really cool art and sound effects. I didn't get the tagging system at first and the how to didn't really clear it up, but after some time I got it and its good, maybe just make it a bit clearer in the menu? It's also nice to have stats displayed at the end of the level. Well Done!






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