Why is the android version two gigabytes smalleer than the others? Has something been removed or simplified?
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Max texture size for the 'fullscreen' images reduced from 2048x2048 to 1024x1024, and the videos encoded at 1/2 resolution (desktop uses 1920x1080 resolution).
There's two reasons for that; lower end handphones struggled with the memory load occasionally (especially the videos), and once the full game exceeded 2GB Android flat out wouldn't load it.