Very interesting concept, and I love the sound design, but ultimately it's just kinda repeating the same level over and over again. Would be cool if there was more strategy involved. But it's fun, good job!
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Failure Dungeoneer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #110 | 3.882 | 3.882 |
| Visuals | #139 | 3.882 | 3.882 |
| Topic | #146 | 3.824 | 3.824 |
| Sound | #184 | 3.412 | 3.412 |
| WOWIE! | #233 | 3.353 | 3.353 |
| Simplicity | #288 | 3.765 | 3.765 |
| Fun | #302 | 3.294 | 3.294 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Some of it from opengameart.org
Credits
Pranav Badrinathan
Comments
this was a great game, lovely character design, great music, great Tileset. great mechanic too, my only negative comment about the game is the gravity of the player, there was times i was so close to a checkpoint i would jump to cliff a cliff to try to reach it, and i was in the air longer then i should have been, which cost me the checkpoint and i had to restart, i was very far into the game, i forgot what level i was in... but otherwise good job!
The ligth mechanic was awesome, and it's the first game i saw that put a option to control the volume in the game, kudos mate, good job
Nice concept. I got stuck on one level. The fact you can only have one light from a previous reath at any given time means that you have to restart if you dont reach it. The game is fun, the graphics work well, and background sound gives it a good creepy vibe.
Good job! Fun game
Good stuff, a bit hard couldnt quite beat it but I enjoyed the idea :)
Beautiful game! the only complaint I have is that some jumps are pixel perfect, making the game kind of pretty hard in some parts.
Nice graphics and audio - very atmospheric. The games gets a bit repetitive after a while. Game fit the theme well. Good job overall.
Nice idea but could use a bit more variety, or atleast the starting half should't just be walking.
Could use the hold down for higher jump mechanic.
The character sprite isn't the same sprite size as the environment so that's a bit off putting.
Could use something related to the theme(not just an ending), but nice game.
It was supposed to be that if you "Fail" or die, you leave something behind that helps you "Progress", thus following the theme. I did debate adding the variable height option, but I ran out of time. I did not notice the sprite size difference! Thanks for pointing that out, will keep it in mind next time. Thanks for all the awesome feedback!
Really interesting and unique game! I really like the art style and sounds. The music is a bit terrifying, but it fits the game's theme.
Overall it's a really great project!
Good job!


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