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A jam submission

Brotherhood of the DragonView game page

Rescue the other knights of the order to defeat the evil dragon
Submitted by LordDiego — 4 minutes, 21 seconds before the deadline
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Brotherhood of the Dragon's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#3043.7413.741
Graphics#3183.6943.694
Overall#4443.3613.361
Fun#4563.3413.341
Audio#4593.1653.165
Game Design#5353.2713.271
Innovation#7322.9532.953

Ranked from 85 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You must rescue the other Knights of the Brotherhood to gain enough strength to fight the Evil Dragon of the East

Did you write all the code yourself and made all the assets from scratch?
Code: Yes. Models: Almost
The main character and the dragon were 2 models I made a few months ago. Although had to make huge modifications for them to work property as game assets

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Comments

Viewing comments 71 to 61 of 71 · Next page · Last page
Submitted(+2)

Very nice game! The graphics and audio were very good. But as others already stated it was very easy to beat because of the spam clicking .

Developer

Thanks! Very happy you like it :)
Yes... the update version will be more aggressive, but more balanced.

Deleted post
Developer

Thank you very much! Glad you enjoy that dragon's attack. To bad the fight is short. The update will be much fun to play

Submitted (2 edits) (+2)

A really great game. Art and music are excellent 👏👏👍

Developer

Thank you!

Submitted(+2)

Good game! Maybe adding a shop, and mini map would improve the game. 

Developer(+1)

Hello.
I though of a shop, but i'm honest with myself... not gonna finish the game if I keep trying to make a mini Skyrim lol
The minimap was in my GDD, didn't manage to add it, cause I design the level in a rush, too late and near the deadline. But it will have in the future update, plus the level will be more fun and intuitive.
Thanks for the feedback!

Submitted(+1)

This classic game of knights and dragons was really fun to play. Even though the level turned out to be quite simple due to the lack of time, the game still feels good.

The characters are pretty cute with good animations, especially the dragon with particle effects. But more than that, I appreciated that the units were able to bypass obstacles.

Great job, good luck with future projects! :)

Developer(+1)

Thanks for you kind words! Very happy you had enjoyed playing my game :)
Yes, the lack of time is the worst jam enemy!
If you like it, keep in touch for a future update I'm planing to do with the original GDD.

Good luck to you too!

Submitted(+1)

This game was pretty fun!

The art style of the game was pretty cool, though the metallic material you used for some of the models like the knights were heavily shaded and just pretty different in comparison to the more flat/toon ish materials on the trees or skeleton.

Also the combat imo was fun, though unlocking the allies did make it really really easy.

The dragon at the end of the game was also especially easy, not sure why but they never breathed fire like in the screenshots and kinda just didn't attack at all, though I think it moved it's legs a little? It died super fast too because of all the allies.

Anyways this game was fun, and really nice for a jam game, good job!

Developer

Hello. Yes, the combat need more balance. I had to tweak them in a rush near the deadline, so I decided to make them more easy to kill. But with the 3 knights they become extremely easy.

About the dragon... I forgot to rise his HP... it was in test mode, but in the rush of making a "descent" level (in 15 minutes, 40 before the jam's deadline), and make everything works together, I forgot to rise it from the 50 points it has. And the idle animation between the attacks is long, cause I had planed a different combat, more fun and engaging in my head when i did the animations, but run out of time to implement it. So both things together make the dragon a disappointment for some, myself included.

I'm planing to update the game when i have sometime after the jam, with my original GDD, which will be much more fun than this version.

Thank you for your feedback. Nice playing your game too!

Submitted(+1)

Great concept! I really liked the animations and graphics. My only critique would be that the combat aired on the easy side.

Developer

Thank you! Glad you like it!
At first the skeletons were impossible to hit, then I think I lower their attack rate too much. Promise the update version will be more balanced.

Thanks for the feedback!

Submitted(+1)

Really cool models, I like how the skeletons crumble when they are killed, along with the sounds effects.  Great job on those.  It would be cool to see a bit more depth in the combat, but cool concept.  I love controlling a small army to do my bidding.  I found I could run the skeletons around my other dudes, and they would deal enough damage to take care of them well I recovered.  

Developer(+1)

Thank you soo much! Glad you enjoyed it! The skeletons crumble animation took me much more time than it should, so I'm happy you like it :)
The combat system was designed to be a little more complex, with at least a parry option and more aggressive skeletons. But due the lack of time, the parry was discarded for the jam, and had to lower the difficult of the skellies.
You didn't mention, but I hope you had found and defeat the dragon.

I've played your game... Love it!

Submitted(+1)

Don't we all plan to have much more in our game than what we can do in the time limit, but you got a lot in.  

Developer(+1)

Yeah, totally true. But as others mention, the important thing in the jam is finishing the game and having fun, which I personally had!

Submitted(+1)

I like the idea, graphics look alright with the fog, the movement feels nice and fluid. The combat is strange though, doesn't feel like there's any difficulty to it. Also I somehow fells out of the map

Developer

Hello. Yes, run out of time to tweak the combat system. At first the skellies were impossible to beat, but now they become too easy. For the upcoming update will make the combat better.
You feel of the map... yes... that happens when you build the entire level in 15 minutes, just 40 before the deadline, at 7:20 AM after 24 hs of being awake. You got a crappy level without any kind of testing :(

Anyway, thank for the feedback! Hope you can find the dragon... it's in the East of the map (right). You should find your fellow brothers before facing the beast.

Submitted(+1)

I really liked the combat system, but the health really regenerates very fast even in combat. ^^

and you can see at some points that the map was done last minute (some trees and a house on the right side were floating)

I like that the game runs smoothly in the browser even if its an 3d game, good job!

Developer(+1)

Hello. Yes, rush ending of the jam. Level "designed" in 15 minutes, 40 before the deadline, at 7:20am (local time) after being awake all saturday, day and night. Same with health... didn't had time to test and realize it regenerates too fast.

Thank you for your feedback!

Submitted(+1)

Cute little 3d adventure, runs very smoothly in browser, which is rare for 3d. The music was nice but it only played once, and health regens a bit too fast, but overall great job, I liked it!

Developer(+1)

Hello. Yes, I've already added to my fix list those two issues with the music not looping and the regen too fast.

Thank you very much for you feedback!

Viewing comments 71 to 61 of 71 · Next page · Last page