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Night-Knight's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound | #159 | 3.483 | 3.483 |
| Visuals | #270 | 3.517 | 3.517 |
| Fun | #314 | 3.276 | 3.276 |
| WOWIE! | #318 | 3.172 | 3.172 |
| Topic | #392 | 3.207 | 3.207 |
| Simplicity | #434 | 3.483 | 3.483 |
| Creativity | #478 | 3.034 | 3.034 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Music credited to my friend, Ronan
Credits
Mattan
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Comments
Really cool art and animations! I thought it was fun.
Check out my game if you want :)
Really nice and polished game well done. Really like how you can draw your sword or put it back in but maybe make something with it like player moves faster or something like that. Also combat which is just clicking idk it doesn't do it for me sry
Oooh this game is nice and snappy :) I'm a sucker for a good pixel art dungeon crawl. Audio feels quite exciting. I only wish that you could play it on browser! But besides that, awesome game!
Great game, has potential, but it feels like it needs a gimmic
if you want to go the current trend route. you would go something like branching upgrade tree
but it could be something like you loose hp per swing and make it more of a puzzle
also the controls can be improved I think, I got a little tired from all the clicking
visuals are superb though, loved the art
good work!
Yeah, one of the main things going foward (if I continue work on this game) is making deaths more even impactful, but a skill tree was unrealistic for the jam. Would you mind elaborating on how you would improve the controls a bit? And thank you for the feedback!
I was just thinking that having to spam left click is a little tiresome, maybe if there was an option to just hold it to keep attacking
But of course it's up to you, this might be just my personal thing