If I click on a equipable item when my inventory is full, I cannot cancel it but to drop an item.
The new party system is great. The guaranteed prison levels really work. The new hero spawns with mere three health though, which in later levels means they pretty much die a few turns later.
Here are some other issues:
The fire rod cannot target an empty space (for instance a gap between two groups of monsters)
The floor shouldn't automatically change when there are no more monsters present as there might still be some treasure laying around. The floor should only advance if there are just doors and chests left with no keys.
The "Choose a spell" text gets stuck to the left panel if you cancel the spell selection by clicking outside of the spellbook.
The potions are a good idea, but there are a few problems with the implementation:
- Stolen potions are not shown as an icon on the Scrounger, while other items are.
- There should be a way to drink potions on the spot. It's really annoying to have to drop a multi-use item just to use a single-use item.
And here's the major one:
The hero turn counter can get stuck meaning you only get to use one hero even if you have two or three in your party. Usually this happens only for a few turns, but once I had my knight frozen for dozens of turns until my adventurer died at which point the knight got a turn again. Later, in the same run, I rescued a new adventurer at which point he got stuck and I only got to use the knight. As far as I know this didn't happen in 0.82.
I had two bugs (but after playing a lot!):
when I restart in fullscreen mode, I heard the sound of menu title but don't see anything, and click does nothing...
After killing four or five munchers, the game freeze...
(I don't know if it is usefull, but here is a screen: https://framadrive.org/index.php/s/159LkKmxbQX5B81 )
(Windows 7)
Some other tries some other bugs (or things I found strange):
- If there is a potion (maybe other objects?) when you use "relocate", potion disappears.
- It's frustrating to go directly to the next level if you kill all the monster: I waited to kill them all before open chest and eat, I lost all...
- I got a turtle behind an evil root (but I don't know why...)
- The green balls around the boss stay on the game over screen (I lost against the boss...Arg...)
- The rules of switching between characters isn't clear for me, even after a lot of tries...
By the way, Cool game!
Hi, I can't reproduce relocate "bug", maybe we stole my potion and I didn't notice it... For now, I always do screen shots... Here some remarks:
- When you rescue the archer, you can use infinite quiver at this floor (you have a negative count)
- When a character attacks an hydra, his protect objects protect everyone (on the other hand, the objects on a "passive" character have no effect)
- I have got a freeze after remove the third shield of the boss by killing a blob and when a Zombi start to eat a Gargoyle...
(here are the three screens: https://framadrive.org/index.php/s/w0boNEWQkAig1Fr )
And not a bug, but a simple remark: Isn't it unfair that when you kill a gargoyle with a special object, the others become statues but when you kil a monster near a gargoyle statue with a special object, the statue don't become a normal gargoyle?
After Archeos uses his three-bubble shield attack, and I break all of the bubbles, the game field freezes and I can no longer highlight or click on any monsters or items in my inventory. The menu buttons still work, for some reason, and animations still play. This has happened both times I've gotten to Archeos and has made him impossible to defeat...
In the newest version I started the game with the knight, I was cleaning level 3 from the rats and in one moment the game stopped working (sound worked but graphics got stuck mid rat death animation).
In the version 0,83 I was able to skip Archeos fight by opening the door with a key - but game crashed on level 13 after I tried to use the bow (Main hero Archer, with Knight and Adventurer).
I think that the knight should have an abillity to quickly kill all monsters with 0,5 health - it's quite irritating to spam the rats and bats.
Otherwise, I love this game and I'm waiting for more updates :).
Sorry, one more bug with the winrod:
- I select it, changed my mind (damn ghosts!), and select the bow. The winrod become used and the selected character stay selected (screen here , we don't see the selected area in second picture because of blibnking, but it was still here). Maybe it's better to just cancel winrod when we click at a wrong area.
- Something that is not a bug but is strange to me: when we finish a floor, poisonned heart aren't heal even we have all our hearts and the ointment...
- (and an other thing with the ointment: if we had all the heart "poisoned" and kill an other spider, ointement don't heal the first heart, but maybe a "negative heart"...)
-The display after restart bug is still here: screen . Maybe it's because I had two screen, this what I see in my left screen, on the right one, I don't see anything until I press escape...
Oh, my bad, I use Itch app and so was thinking I always had the last version. But I launch it, and the screen show me it's the 0.851...
In fact, I discover that you now have a paying version, so the app failed to download it (it didn't switch to free version, and didn't display anything to signify the change, no clue for me to guess...)
Sorry about that.
Two fishes spawn from the rod when the golem rolls down to an empty column and later is killed. And sometimes the fish shows up later than it should (1-2 turns) with 1 hero.
It's after 2 a.m. and I've spent last 3 hours playing with my boyfriend. We managed to get Adventurer to 10 and Thief to 9 in one game. 3rd hero door didn't spawn (intended or not?). Archeos fight is too random in our opinion - he teleported to the top and was surrounded by cobwebs and stone gargoyles. IMO his skills should be less random, more predictable (the whole game is awesome strategy-wise, and he is just luck dependant). Didn't manage to kill the guy this time because of his teleports :(.
I reaaaallly hope for some local (1computer) multiplayer/co-op mode, it would be so great!
Waiting for updates :). Cheers
I got a bug with the Doppelgangers. I had two groups of Demons with a group of Doppelgangers between them. I turned the Doppelgangers into Demons, but they were still a separate group. Only when I caused them to move they became a single group.
Edit: just managed to somehow freeze the game with the Priest´s Banish spell. The cursors only showed for one enemy type and the game got stuck when I clicked another one.
Hi. I've downloaded the game 2 days ago (so it might not be the freshest version?) and I found a weird bug:
After having attacked three doppelganger, they turned into harpies but kept forming a group by themselves (not mixing with the harpies nearby). This screenshot might help to understand the problem : https://gyazo.com/9b6852cfb01f5c3348bc09b7bd35d2cf
(Insane difficulty)
It was fixed the next turn : https://gyazo.com/cdce84514efbda7b34061ea4b14a3a04