This is pretty clean. I like how you kept the minimal style through the audio, art style, and gameplay. The main mechanic is pretty simple but the nuance of maneuvering boxes and altering your jump height leads to some neat puzzles. Well done.
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Weight Walker's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #11 | 3.812 | 3.812 |
| Enjoyment | #21 | 3.438 | 3.438 |
| Overall | #25 | 3.375 | 3.375 |
| Concept | #29 | 3.438 | 3.438 |
| Presentation | #54 | 2.812 | 2.812 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity, Audacity, Online Sequencer, Piskel
Use of the limitation
The game centers around carrying objects around with you that weigh you down and affect platforming.
Cookies eaten
1 big cookie
Comments
I like the puzzles. The marginal adjustments to weight work very well.
I think the spikes are just a bit too unforgiving. Or maybe I'm just butterfingers.
A little music would have been nice, also.
The sounds are amazing and it's very pleasant to listen to! I would have liked to see some more levels as they were very fun. There is a bug where if you press space and then pickup immediately after you maintain your original jump height with the book, was able to get the WIP map halfway done with this. Maybe a little music too but nothing that clashes with the sounds. Overall really fun just needs more levels and more mechanics!
Nice game. I liked the feel of the game and the detail of the sound changing with the amount of weight.
I like how you utilized the mechanic for the game. Especially using the weight as a means to getting through the spikes. There was a bug where I dropped the box and it fell on the outside of the map, so it would of been nice to have a restart button. Overall though, this game was pretty nice.
I like your concept. There are some collision issues. Character kept getting stuck on certain areas.
Nice work! I really like the artwork and unique sound choice. I had some issue sticking to the side of some blocks though.


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