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Forager (Demo)

Base Building, Crafting, Adventure & Secrets! · By HopFrog

Bug thread Sticky

A topic by Friend-chip created Sep 13, 2017 Views: 45,153 Replies: 275
Viewing posts 21 to 40 of 210 · Next page · Previous page · First page · Last page

Like many others I have this problem when I have full inventory : 

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Glob Left Button
for object objPlayer:

Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 101042.inventory(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objPlayer_Mouse_50

Cant wait for the update! :)

Hey, just thought I'd report this, apologies if already mentioned! I harvested wheat with a full inventory so I decided to eat up some mushrooms to make room, aaand it crashed with this error:

___________________________________________

############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Glob Right Button
for object objPlayer:

Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 100882.inventory(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objPlayer_Mouse_51


That was when I tried to eat the last mushroom. It did the same after loading it up again too. Also throwing it away does the same.

(further tests) Throwing anything and eating anything does the same. Some pieces of the wheat are following me two islands away when I try get away haha. It really wants to be in my inventory!

Yeah have that bug too. but think hes working on it so just wait a few days :)

Ah, thanks for letting me know, that's awesome!

thnx for Alpha 5 it fixed the full inventory bug. I know this is an ealy demo of the alpha but of the moment the game frezes every 20 second. quite enoying.

fixed it by deleting both the old alpha 4 and alpha 5 and then reinstalling alpha 5. Your savefile won't get deleted by this process.

found two more bugs, the first one is with foreging items like chiken and mushrooms, there is like 3 peaces of meet/mushrooms but then picking up you only get 1. The second bug is super enjoying and envolves with the market. After selling/dropping/crafting an item you will have an empty slot in the middle of your inventory, if you then try to sell this empty slot all of you item the the right of your inventory will disepear. Only once where I able to get them back but only once, have experienced this bug a lot and it's so annoying then all your item disepear and you will have to recollecting all the items

the market bug also happend if you dropp all of your item in one of the slots. if you drop all the items in a slot all the slots to the right will disepear and the items in the slots as well.

not so much of a bug but an optimization thing but when you sell 400+ of one item it kind of makes the game lag XD 

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:

instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################

got this then I tried to learn the ""all the minarel gives coal. After starting the game again I hadnt learnd that and the game told me I couldnt choose another one, because I didnt got any points to spend.

When playing Alpha 5, items in inventory sometimes disappears when other items are picked up. There is a 2nd bug which I don't how it happens but sometimes items in inventory wont stack and take up 2 spots which is really annoying.

(1 edit)

Alpha 5, whenever the last item in a stack leaves my inventory, some of my other items in the inventory disappears(they are still registered, there is just no way to see them or use them in ANY way), and it only reaprears again if I get a full inventory.

What also happens because of this is that my inventory gets all messed up, as an example, my bricks disappears thanks to this bug, and I pick up a new brick, I get a whole new stack of bricks, if I have gotten my inventory back, this new stack is the one prioratized if I want to pick up more bricks. Also, the stack of bricks that came back with the rest of my inventory is connected to the other stack. If I hold the bricks that has disappeared and reappeared, and try to throw it, it will throw the new stacks bricks, if that stack of bricks becomes empty and I pick up a brick again, everything is fixed, as if nothing happened, except for the fact that ANOTHER part of my inventory disappear since I threw out all bricks. This "works" with all items except for the tools(I think).


I hope you understood what I meant and hope it gets fixed in the next patch, since I can't play the game until it's fixed.

(1 edit)

This bug could be because I moved my save to the Itch launcher(didn't know about it untill today) from my "normall" download file, and re-installed the game(keeping my saves but updating the game) since I heard that the full inventory crash bug was fixed.

Im are in level 18 and im  trying to buy more land, i already got 10 lands if u count the main island.  When im trying to buy more im getting this bug report 

___________________________________________

############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Left Pressed
for object objPurchaseLand:

room_get_name argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Script_roomdog_paste_room
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_roomdog_paste_room (line 0)
gml_Object_objPurchaseLand_Mouse_4

Developer(+2)

Hey everyone! Sorry about the problems with the inventory system, I know it's annoying and frustrating.

That's not the inventory system that we will have in the final release on Steam, but meanwhile I will try to fix these bugs as they come up!

when will it be released on steam and for how much. Will there be a discount for us who had helped you finding bugs/sponsoring you??

Developer

We will be announcing more info on this in the upcoming 2 weeks, but here are some quick bulletpoints:

-Steam release is mid-late 2018

-Price is undetermined yet

-Yes, anyone subscribed to my testing mailing list will get a discount/early test versions

idk why but this message keep appering. (im not into coding and dont really knows what it means)


############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:

instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################

Sorry I don't have the bug report, but I had a bunch of crashes now it won't tell me what resources I need to craft any item :(

(3 edits)

Sorry for possible double post, maybe you delete bug-reports that are already fixed ;)? Or better: do a bug thread for each version :)

in Alpha 5, the inventory is buggy too. When I now eat for example the last berry in my inventory the item after the berry or at the last inventory slot will just disappear, it is all lost then.

Additionally the item stacking is not working fine in alpha 5, i have gold bars in 3 slots. Look at the image.


I had a bug where i had 2 stacks of wood and one had 200+ in and another had 1, i think the game didn't recognize my wood in the larger stack and didn't put it into the smaller stack, i couldn't really progress as i didn't really want to wait for coal to respawn.

after 1 hour i couldn't play the game in full screen since it crashed

Items just didn't stack properly spreading out into many slots, also wondering if there's any way currently to store items?

iron will not register as having it when crafting

not sure if it's intended but i can destroy a building when it's making something and when i do, i get a whole lot of the building material and the raw material for whatever i was making

When I go to full screen. lots of items on the ground +full inv

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:

instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################

Viewing posts 21 to 40 of 210 · Next page · Previous page · First page · Last page