This is a really clever idea for a game and interpretation of the theme. I also thought the sprite art was really nice. Unfortunately, the rhythm aspect doesn't hold up super well. It's extremely easy and isn't really timed with the music so it just sort of feels more like a timing game based on visuals alone. Also, I thought adding Wesley and Pongles was a nice choice, but aside from the character art every fight felt exactly the same, different music or other decorations around the visuals would really help them feel different. Overall, neat idea that I think could be great with just a few tweaks
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Super Beat Fighter's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art/Graphics | #6 | 3.867 | 4.154 |
| Overall | #9 | 3.194 | 3.431 |
| Overall | #10 | 3.223 | 3.462 |
| Fun/Engagement | #10 | 2.864 | 3.077 |
| Audio/Music | #11 | 3.223 | 3.462 |
| Theme | #12 | 2.793 | 3.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The best part of this game by far was the intricate level of graphics and the customization of sprites to match the fearless leaders, I mean hosts. It was a short game and was unchallenging but the unique game type was certainly inspired. The music was fun and appropriate for the style. It was one of the few games with clear instructions and controls so points for that. Better coordination of music and game play could help and many more levels could actually see this game become profitable on a mobile platform. Kudos for it being so well built.
- Congratulations on your completed entry into the Fireside's first ever Game Jam!
- It took me a few seconds to realize who the opponents were. Clever. lol. The game's mechanic is a familiar one wrapped in a very odd and interesting wrapper. I think the art and music worked well for the game you tried to deliver on, the gameplay itself could have been more impactful and juicey though. The issues I had with this game: -Both the fight with Pongles and the bald guy are won before the bar fully increases. -It's not really difficult enough, I didn't miss a single note through all 3 fights. -Being able to fight all 3 fighters from the start without indication of difficulty meant I could have fought the hardest fighter first and then had a boring time with the easier 2. Overall, the concept caught me off guard and surprised me(in a good way), so well done. 👍
Did you work alone, or as part of a group? (If in a group, list their names)
epicnoob1004, kokutouchichi and arrowtothejess17
Disclose if you used any public domain assets or not.
we did not use any publicly available assets


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