Hey,
At Chapter 4, the game crash (with rival route, the second time you do "the task").

Idol Manager is a business sim about conquering the entertainment industry using any means you deem necessary. · By
I've found several bugs:
1. In Chapter 4, the "release 3 metal singles in one month" task for the rival will register as completed even if you haven't actually done it (I may have released 3 singles that month, but none of them were metal).
2. Theater income always appears as 0 when hovering over my current balance, even though my two theaters are generating plenty of revenue when you examine them individually.
3. After one of my idols was treated for depression, her Cute score reset to 0. Other idols treated for depression didn't have this problem.
4. Variable names sometimes show up in dialogue rather than variable values. I've had a couple of idols tell me when announcing their graduation that they'd be saying goodbye on "[date]" when earlier in the dialogue they'd given the actual day, and once I saw "[actor]" rather than an idol's name show up in a social media post.
5. Number suffixes on the birthday screen are incorrect for some birthdays; my idols had "21th," "22th," and "23th" birthdays rather than "21st," "22nd," and "23rd."
Recently I've encountered a pretty major bug in which when dialogue events come up, sometimes no idol will be there.
The dialogue will play but there will be no idol sprite and no idol name present. This has happened once with a random dialogue event and then once in the main story line, wherein the idol who wanted to stay on Nation of Idols was blank (no idea who she was) and stayed blank for subsequent events. The idol who was against Nation of Idols showed up without issue. This is a very bad bug, and I was wondering if there were any work arounds or anything to be done?
During the quiz show, when the host asks us which of the idols isn't a member of the player's group, the correct option features one name, but then the host says another name. So, for example, if I pick "Rika Morikawa" as the answer, the host will say "Anna Yamada" is not a member of the group. The names don't match.
Ran into a bug that sounds similar to some other reported bugs, but I'm not certain how to determine what went wrong or if there is a workaround.
Situation: Early in Chapter 5, I click on the task to continue the story. The task disappears, but no story event plays.
Is there a way to check what event was meant to play, and force it to play with a debug tool? Or does this kill that playthrough's story triggers?
i have the same bug as jackkel dragon (i click on the task, it just disappears and doesn't trigger anything), only i'm on chapter two right after you perform on the show for the first time. i tried to trigger the next event with the debug tool but it seems like there might be some events missing? it goes from 1_50 to 2_05 and when i try 2_05, it starts chapter 3 immediately after the event plays. i'm not sure if this is intentional or not cause it feels like i missed a lot of story in between 1_50 and 2_05. re-triggering 1_50 doesn't do anything either, it just disappears without triggering the next event no matter what. any way to fix this?
Ran into an issue with the tutorial on the "Hire Dance Staffer" Step. I purchased a dance studio first then clicked through the menu to hire a staffer pretty quickly, and the tutorial got stuck on the "Hire Dance staffer" step. I tried hiring another, but the tutorial screen hasn't changed. I can't assign either to a room.
There is this dialogue between two idols where they talk about this comedy routine they perform, one playing the more serious character, and the other being silly. However, I'd like to know if this dialogue is supposed to trigger even if you don't have a theater. Because I definitely don't have one, and it popped up for me. I don't even have any ongoing shows, so it barely makes any sense for that dialogue to exist in the context of my group.
Hi I'm here to repport a bug on one of the scandals
It's the one when one of your idol gets in the car of a politician. Whenever I try to take the option to take the pictures down, the game bug, leaving the window blurry like when any event pop or when you make auditions. And I cannot continue my game because that scandal always happens even if i go back a little furter. it always pop right after I close a window (either an audition window, another event or anything of the like)
Edit : closing the game and reopening it using the autosave worked and it continued right after the event happened
I think it happens when you enable the custom idle portrait mod. I have tried some mods.
ArgumentOutOfRangeException: Index and length must refer to a location within the string.
Parameter name: length
at System.String.Substring (System.Int32 startIndex, System.Int32 length) [0x0006a] in <e7ebd2aff7ec4d2997ffaa9e45e105f8>:0
at Date_Popup.Progress_Text () [0x0000c] in <d693c2543c4d487dbb10f3fbb6cb3100>:0
at Date_Popup.OnClick () [0x00049] in <d693c2543c4d487dbb10f3fbb6cb3100>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <eea339da6b5e4d4bb255bfef95601890>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <eea339da6b5e4d4bb255bfef95601890>:0
at UnityEngine.UI.Button.Press () [0x0001c] in <31499a9e82f44898b6f76eec2bb10669>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <31499a9e82f44898b6f76eec2bb10669>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <31499a9e82f44898b6f76eec2bb10669>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target,
UnityEngine.EventSystems.BaseEventData eventData,
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <31499a9e82f44898b6f76eec2bb10669>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
(Filename: <e7ebd2aff7ec4d2997ffaa9e45e105f8> Line: 0)