Niceee, this game is actually a a lot of fun. Some feedback: the sfx are just bad, there's nothing to say more about them, they're too loud and don't fit the game that well. I don't think the player needs to shoot this fast, turn it down a bit and increase the damage, and also changing the background from black to some other darker color, like purple would've liven up the game a bit. Still this is a really nice game and I enjoyed it a lot!
Play game
Bright Barrage's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| THEME | #51 | 3.833 | 3.833 |
| EASY TO GET INTO | #78 | 4.000 | 4.000 |
| FUN | #79 | 3.583 | 3.583 |
| OVERALL | #92 | 3.500 | 3.500 |
| VISUALS | #136 | 3.417 | 3.417 |
| CREATIVE | #147 | 3.167 | 3.167 |
| AUDIO | #186 | 2.667 | 2.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Random Event every 10 seconds
What was the size of your team?
3 People
Please credit the resources that you used during the jam (if you used any)
dafont.com
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
Me, GrumpoPotatamus, Prod. Nishy
Comments
Pretty cool, but not enough bloom :D
I think the game needs more enemy and power-up variety. Sometimes enemies spawned too close to me and I couldn't dodge. There is also no way to check your highscore so there isn't really any goal to reach.
Heyyy, you are the bullet events guy from Discord, I see that the game finished nicely :)
I have these comments about the game:
- The gun's audio should be lowered a bit, as it is too sharp at the moment.
- The enemies should have more patterns, as the current patters are too simplistic and easy to survive.
The game was pretty fun as well, good job.
Bloom??? Instant 5* visual rating ;)
I think the concept is great - it's a short, well executed bullet hell. I think there are a few things that could be improved, but overall it's a really solid game!
- the sound effects are WAY too loud compared to the music, the music was excellent and the sfx kinda ruined it ๐ญ
- make all the enemy bullets at least twice the size
- when the enemies get hit, flash them white - don't make them transparent ๐ I want to SEE the hit.
- the feedback on player hit is a little lacklustre too. I think it looks great, but I don't think it's very effective. A little camera shake, maybe some hitstop, that sort of thing.
- really felt like I could keep going forever. Maybe increase spawn rate over time?
- sometimes enemies spawned on top of me and hit me immediately. Not a fun time ๐ pure rng isn't great for this sort of thing! You want to be a little more tactical about it. If it were me, I'd spawn enemies in a circle around the player with a random angle and a radius that is random between two values, and wrap them to the other side of the screen. That way you'll never get enemies spawning on the player, and it'll feel completely random without being unfair!
That being said, though, great implementation of the theme. Loved the random events - though maybe some negative ones? As jelly said below, invert controls would be excellent. Or spawn a ton of enemies, or only deal half damage, reduce fire rate, reduce movement speed, that sort of thing :)
Thanks for playing! Just to comment on some of the stuff you said:
the sound effects are WAY too loud compared to the music, the music was excellent and the sfx kinda ruined it ๐ญ
Gotten tons of feedback on the volume of the SFX, i guess it is a bit too loud lol
make all the enemy bullets at least twice the size
Probably a good call, but since I suck at bullet hells, I decided to make them small so I could beat it to make sure it wasnt too hard xDD
when the enemies get hit, flash them white - don't make them transparent ๐ I want to SEE the hit.
The enemies becoming transparent is actually a bug lol, they're supposed to flash red.
the feedback on player hit is a little lacklustre too. I think it looks great, but I don't think it's very effective. A little camera shake, maybe some hitstop, that sort of thing.
I'll keep the screenshake in mind for my next game, I think that's a great idea!
really felt like I could keep going forever. Maybe increase spawn rate over time?
I was gonna add a higher spawn-rate over time, shorter shoot cooldowns, bigger bullets, etc, but ran out of time doing bug fixes :P
sometimes enemies spawned on top of me and hit me immediately. Not a fun time ๐ pure rng isn't great for this sort of thing! You want to be a little more tactical about it. If it were me, I'd spawn enemies in a circle around the player with a random angle and a radius that is random between two values, and wrap them to the other side of the screen. That way you'll never get enemies spawning on the player, and it'll feel completely random without being unfair!
I did add particles on where the enemies were gonna spawn to warn the player beforehand, but your idea is definitely something im gonna keep in mind for my future games :)
yeah that all makes sense - jam games are like that xD one quick extra note:
Probably a good call, but since I suck at bullet hells, I decided to make them small so I could beat it to make sure it wasnt too hard xDD
keep the hitboxes the same size if you don't want to increase difficulty ;) it'll make it so it feels like you've just dodged something and aaa that was awesome! Even though it was way more forgiving than it looks
Very cool game, I like the idea of random events that can change your run. Maybe to make it more chaotic you could make more events (like invert controls) that would be funny. Overall, I like the game (and kind op fire rate).
Cool game! I like spinning around and shooting bullets everywhere xD
It feels a little bit easy, as though the immense fire rate can feel satisfying at first, it can also be pretty overpowered. I like the idea of random events every 10 seconds, but some buff events coupled with the OP fire rate can make the game feel like a breeze.
And maybe indicate a numeral timer for the events as well? The pizza chart didn't quite tell me much when playing.
Audio is off, things mostly play out of my left headphone, also the music is too quiet





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