The droplets are a bit difficult to see. You could have also decreased their speed, while increasing the number of projectiles thrown at the player. The jump just didn't feel good and I think you could have gotten away with just floating or giving the player a small amount of air time before needing to land again (then you could increase their allowed air time).
The atmosphere was great, the art was adorable, the parallax was wonderful. Honestly, great job!
Play game
Flame's Bane's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| VISUALS | #74 | 3.900 | 3.900 |
| CREATIVE | #94 | 3.550 | 3.550 |
| THEME | #97 | 3.400 | 3.400 |
| FUN | #114 | 3.350 | 3.350 |
| OVERALL | #116 | 3.350 | 3.350 |
| AUDIO | #116 | 3.250 | 3.250 |
| EASY TO GET INTO | #155 | 3.450 | 3.450 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Rounds last 10 seconds
What was the size of your team?
1
Please credit the resources that you used during the jam (if you used any)
https://www.gamasutra.com/blogs/DavidDionPaquet/20140601/218766/Creating_a_parallax_system_in_Unity3D_is_harder_than_it_seems.php
https://forum.unity.com/threads/new-simple-dust-particle-system.341921/
https://assetstore.unity.com/packages/p/effect-textures-and-prefabs-109031
https://github.com/StefanJo3107/2D-Water-Shader
https://assetstore.unity.com/packages/tools/utilities/lean-pool-35666
https://assetstore.unity.com/packages/2d/gui/icons/free-ui-pack-170878
https://assetstore.unity.com/packages/audio/sound-fx/ui-mechanical-free-sample-pack-148704
https://opengameart.org/content/boss-music-loop
https://opengameart.org/content/urbania
https://opengameart.org/content/main-menu-title
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://ornament.itch.io/





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