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NO LOVE (RPG, Action, Adventure)

A topic by WallaceLovecraft created Sep 25, 2017 Views: 30,641 Replies: 510
Viewing posts 41 to 60 of 493 · Next page · Previous page · First page · Last page
(+1)


Implemented all dialogue into characters in the town and made sure none of the words cut off

Adjusted Agro left side happy and sad busts because I saw a little bit of his eye wasn’t coloured in

Wrote script for new cutscene

It’s a big scene…  ;..-[

I really don’t want to spoil anymore things in this village because I want it to be an experience. Some of the stuff in this village is sad and really funny.

I started working on the a cutscene

Adjusted cutscene 8 SC 3, put Agro’s bottom crystals in, I believe before I thought I didn’t need to with the added fact that I didn’t want to do it but I need it to be consistent

Still working on cutscene, I’m almost done

(+1)

Adjusted ELLE’s entire walk cycle to match updated bust

Need to do 2 more pictures then I’m done the cutscene

This cutscene was a lot of work. Fuck me.

Adjusted cutscene 8 SC 5 AND 7 because Games crystals weren’t placed correctly 

Adjusted one of Gabe’s bust

Adjust some cutscenes for Gabes crystals

Fixed cutoff dialogue on one object in lvl 7

Added music for battles in LVL 7

Finished a character sideview battle animations

Added in character face for new character


Finished another characters sideview battling animation tileset

Made three new skills, need to implement the assets into the game and animate them


Made another dog skill

Implemented skill into game

Made new icon for dog skill

Implemented new character assets into game

Added info for the new characters passive state so you can see it in game 

Added info for new characters bio

Made passive state animation for Berseker

Removed Berserker state animation since it wouldn’t work the way I want it to, It still works but just won’t show an effect

Made passive state animation for DMG stagger

Made icon for the Staggered DMG passive state

Implemented You’re too slow into game

Removed “SPECIAL” type skill from game

Specials can still be used but will be found in “MAGIC”

Implemented Staggered DMG into game

Implemented “Spark shit” into the game

Implemented “Too Much Love” into the game

Had to do a work around with some code because I believe things got buggy but it looks good now

Finished another character sideview battle animation tiles

SV tilesets are a witch and I hate doing them

Adjusted cutscene 8

Added a tiny bit more content into lvl 8

Implemented cutscene 9

We are getting really close to seeing the first appearance of Darkness 

——————————————————————————————-

Download the demo at the link below if you’d like to play the demo ;..-]

https://wallacelovecraft.itch.io/no-love

(+1)

Still working on cutscene

It’s kinda like a fucking novel 

I was very sick yesterday

Threw up then drew

Threw up again then drew

Threw up again then drew

I pulled something in my right arm but it feels better.

(+1)


Almost done cutscene

Have one more part to do

Image result for bee-lieve in yourself

Thanks Mark! You aren't gonna believe this but I actually had a bee-lieve in yourself pun cross my mind a couple hours ago. It is very weird. Thanks again. Lovely drawing.

(+1)

That's odd, and no problem!  And thanks I found it on google images (i'm not  that good at the draw)

Finished cutscene and implemented it, still needs to be word box checked

Wrote script for small scene 

Started on lvl 9

Adjusted a little bit for cutscene 10 in colouring a dot and making some lines crispier

Finished level 9 tiles

Built level 9

Implemented dialogue into game

Made sequence

Made a note of how the very end of the game should be 

Currently drawing new cutscene

(+1)

Still drawing/painting cutscene 11

I am very tired

"Square Onix". Heh.

BTW, checked out your preview/trailer video on YouTube. While I really dig your visuals, I have to say, I think I'd play it with the sound off if that's the music you're using in-game...

I know there will be people who won't like the music and that's fine. Do what you gotta do! 

Anyway, every song in the game is pretty much only heard once throughout the entire game.  I have a ton of music for the game that I even have a spread sheet to keep track of what's being used. I'm very strict on only using a song once. 

Thanks for your comment! ;-]

Adjusted the body of a characters bust so that it matched the right side

Added one more picture to cutscene 10

Have to colour cutscene 11 and I’m done.

(+1)

I finished the cutscene

I am currently drawing the animated skills for the boss and a character

Drew 4 new skills

Animated the 4 new skills

Made 4 icons for the skills

Added a little bit of content to lvl 9

Made 4 new skills

Made a new battle back 

Up’d cost for magical worm by 10

Need to run couple more tests on boss

Adjusted wording on “Too Much Love” because it gets cut off in the word box

The boss is ready

Made new icon for provoked

Changed an NPC’s name from “Arthur” to “Kyle” in Town one “HANOTOWN”

Made Happy bust for Ed and implemented it into game 

Made new bust for a character

Made new mana and hp potions

Organized items

Implemented what items that you get from the shop in desert town

Applied scenes within boss fight into game

Went back to lvl 8 and fixed text on two wordboxes 

Fixed some doors exit placement in lvl 8

Added small bit of content to lvl 9

Implemented cutscene 11

(+1)

Working on cutscene 12

(+1)


Still working on cutscene 12

(1 edit) (+1)

Still working on cutscene 12 but I’ll be done it today.

It honestly takes a lot of time to draw these cutscenes and I could only hope that people who buy the game would appreciate it.

(+1)

Made small adjustment to Agro body and Tony crystal ink at the bottom by making it cleaner for C10 SC1

Finished drawing/painting cutscene 12

Viewing posts 41 to 60 of 493 · Next page · Previous page · First page · Last page