I kind of see the concept, but I just can't figure out what the laws of motion are in this game. I guess moving to different-looking tiles will affect the enemies differently. I somehow managed to brute-force my way trough them.
The level progression was nice.
The animations were juicy, if they also had some accompanying sound effects, I'm sure I would have rated Fun much higher.
(Unless there is actually sound, and the silence was just some bug caused by running the game with wine under Linux.)
Play game
SlimeJourney's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #18 | 2.157 | 3.200 |
| Visuals | #19 | 2.832 | 4.200 |
| Gameplay | #24 | 2.023 | 3.000 |
| How well does the game fit the themes? | #26 | 0.809 | 1.200 |
| How much do you enjoy the game overall? | #26 | 1.618 | 2.400 |
| Did you make it in 3 hours (put 5 by default) | #27 | 0.674 | 1.000 |
| Overall | #27 | 1.685 | 2.500 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Until yesterday, may be 14 hours







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