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Hello, I'm seeing is a tiny issue that I think is not meant to be that way, I'm playing at the Win64.rar (and noticed this since like 2 or 3 public build ago), the thing is that the save function is not really working, whenever I exit the game it auto-saves whether it's on game overcase or just few steps before where I did save, making me start over again. I'm running it in Windows 10 home, not sure what evidence I can provide since there's no error box or something like that but let me know if there's any useful to you, thank you in advance.
Hi!I need help with playing the game.Every time i run it through the Aplication,it doesn't run,and i never found the TalesOfAndroginy.jar.I'm playing on Windows 7 32 Bits version.
It gives me this error: C:\Users\Test\Downloads\Tales Of Androgyny Win32 v0.1.24.0\jre\bin\server\jvm.dll wasn't created to be executed on Windows or contains a error.Try to install again the program using the original installation or contact the system administrator or the software provider to obtain support
(I couldn't take a print,so I translated it a bit roughly.Sorry)
the armor addon must be reworked. it makes the encounters almost impossible.
i tried a thief ( my favorite class ) and can't even touch any foe i encountered( wereslut, unicorn and brigand ) whatever i tried.
i tried a warrior after that, with 7 point in strength. i couldn't beat the wereslut, she killed me and she lost only 5 HP
tried a mage. the only way to beat any foe is to use incantations
foe's armor give them invicibility when it should just reduce the damages
and if the only way is to put 8 point in strength, so why making 6 classes? especially when all attacks use the strength ability
the new update is totally unbalanced.
other issues ( from the previous updates)
the third encounter with a wereslut make a game over, what ever your stats are, and whatever the result of the fight. it makes no sense. a winning fight shouldn't give a game over.
as the golem encounter require magic, you should add a magic perk, that could replace well rounded
the bunny attack the character every step, even after we pay, that makes no sense. she should leave after gaining back the money
You can break the opponent's armor - not sure what problems you're running into. The enemy armor scores were reduced in the next version, but the durability remains the same - so in either case it should be possible (even with a thief with 3 Strength) to just break their armor. You can use the Armor Crusher skill for this, but honestly it's possible with any of the stronger attacks like Power Attack.
Not all fight are won by reducing the enemy to 0 HP - this is a porn game, after all. This was changed in the next version - and even in this one, it's not regardless of your stats - beating the Werewolf with a (current) strength under 5, she'll leave you alone. It's only for characters with 5+ (now 8+ in the newer version) that need to defeat her some other way to avoid getting knotted by her.
There'll definitely be magic items and other ways to fight the Ghost - the Golem fight doesn't require magic.
for the golem, it's not for the fight, but the control and other options that require at least 3 magic points
and for the armor, the problem is it's not possible to wound the opponent before breaking it.
i tried to fight a harpy, and used what you recomanded ( armor crush ) and destroyed the armor, but after, even without armor, this attack didn't dealt any damage.
the problem is high attack destroy the upper armor, but can't deal damages until the lower armor is destroyed.
the opposite is true, obviously.
and middle attacks don't destroy armors, nor deal any damage as long as any piece of armor is still wore
this made 3/4 of the attack skill useless
my favorite attack is uppercut, and it deals no damage from now.
you should make some attack to deal damage, whatever the armor level is, fit heavy payback after.
in the previous version, i found the fights too easy. now i find them laborious
edit: in fact, i found the real problem: foes don't care about the character's armor, and inflict direct wounds
That's just not the way the combat system works - middle and high attacks both hit upper armor, and if an enemy's chest is bare (either because they had no upper armor to begin with or it was destroyed), the attack isn't affected by any armor, even if they're wearing leg armor. You don't have to destroy both. And enemy attacks are just as subject to armor as character's are.
playing on pc, windows, pretty good desktop and i got a fatal error:
Couldn't load dependencies of asset: Loading.png
cant play the game anymore even after re extracting, ig i could try redownloading, tho ofc since thats temporary and id likely barely get 30 min into the game again, best just to wait till u fix these errors i keep getting, got around 10 others types 1 every few min, love ur game but i hope itll b playable again in a month or 2. :( even tho i waited 2 months already to play a new update and nvr even got far enough in to do shit all >_<
com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: Loading.png
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:570)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:375)
at com.majalis.screens.SplashScreen.render(SplashScreen.java:85)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:223)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: Loading.png
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:121)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:90)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:498)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:373)
... 4 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: Loading.png
at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:46)
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119)
... 7 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: Loading.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:148)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:69)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:41)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:70)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:34)
at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:58)
at java.util.concurrent.FutureTask.run(FutureTask.java:266)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at java.lang.Thread.run(Thread.java:745)
Caused by: java.io.IOException: Error loading pixmap: decoder init failed for stream
at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:90)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:146)
... 10 more
srry for the late post. hopefully this helped :)
Добрый день, дорогой!
Я решил поставить игрушку на планшет GALAXY TAB KT961 PRO (Android 6 )
Загрузите из игры патрона, учтановил, но столкнулся с проблемой, игра загружена, но 100% появляется черным экраном и идет на рабочий стол. На рабочем столе окно игры остается, но когда нажимается окно, игра загружается на новом и так далее по кругу.
Что бы это могло быть ?
I download the file on my 32bit version. Then I extract it with winrar into a new folder.
Inside it i got respectively :
-"jre" folder
-"Changelog" text
-"config.json" json i guess
-"TalesofAndrogyny" small exe file that I cant open because "not meant to be opened in windows or missing something"
"TalesofAndrogyny" large (Winrar compressed?) file
What am I supposed to do now? I can't start it in anyway, i got java installed and no matter what I do, I cant even find anything to get this thing running. I'm a massive autist so pls dont bully for stupid.
I downloaded it from the itch application you can download on the itch website, but I'll try downloading from a browser this time
-Edit: Doesn't work either, I have all the files, but everytime I run the Exe file, nothing happens
Got this in theerror.txt file:
com.badlogic.gdx.utils.GdxRuntimeException: Error reading audio data.
at com.badlogic.gdx.backends.lwjgl.audio.Mp3$Music.read(Mp3.java:91)
at com.badlogic.gdx.backends.lwjgl.audio.OpenALMusic.fill(OpenALMusic.java:240)
at com.badlogic.gdx.backends.lwjgl.audio.OpenALMusic.update(OpenALMusic.java:224)
at com.badlogic.gdx.backends.lwjgl.audio.OpenALAudio.update(OpenALAudio.java:227)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:216)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)
Caused by: javazoom.jl.decoder.BitstreamException: Bitstream errorcode 102
at javazoom.jl.decoder.Bitstream.newBitstreamException(Bitstream.java:418)
at javazoom.jl.decoder.Bitstream.readFrame(Bitstream.java:329)
at com.badlogic.gdx.backends.lwjgl.audio.Mp3$Music.read(Mp3.java:68)
... 5 more
No, I just have normal speakers in my laptop, nothing else going on
It gives this reason for crashing when starting in itch app
[2018-01-31 @ 07:25:24.798] [configure] configuring C:\Users\LAPTOP\AppData\Roaming\itch\apps\Tales of Androgyny
[2018-01-31 @ 07:25:24.865] [configure] native-configure yielded execs: [
"Tales of Androgyny Win64 v0.1.26.0/jre/lib/charsets.jar",
"Tales of Androgyny Win64 v0.1.26.0/jre/lib/deploy.jar",
"Tales of Androgyny Win64 v0.1.26.0/jre/lib/ext/access-bridge-64.jar",
"Tales of Androgyny Win64 v0.1.26.0/jre/lib/ext/cldrdata.jar",
"Tales of Androgyny Win64 v0.1.26.0/jre/lib/ext/dnsns.jar",
"Tales of Androgyny Win64 v0.1.26.0/jre/lib/ext/jaccess.jar",
"Tales of Androgyny Win64 v0.1.26.0/jre/lib/ext/jfxrt.jar",
"Tales of Androgyny Win64 v0.1.26.0/jre/lib/ext/localedata.jar",
"Tales of Androgyny Win64 v0.1.26.0/jre/lib/ext/nashorn.jar",
"Tales of Androgyny Win64 v0.1.26.0/jre/lib/ext/sunec.jar",
"Tales of Androgyny Win64 v0.1.26.0/jre/lib/ext/sunjce_provider.jar",
"Tales of Androgyny Win64 v0.1.26.0/jre/lib/ext/sunmscapi.jar",
"Tales of Androgyny Win64 v0.1.26.0/jre/lib/ext/sunpkcs11.jar",
"Tales of Androgyny Win64 v0.1.26.0/jre/lib/ext/zipfs.jar",
"Tales of Androgyny Win64 v0.1.26.0/jre/lib/javaws.jar",
"Tales of Androgyny Win64 v0.1.26.0/jre/lib/jce.jar",
"Tales of Androgyny Win64 v0.1.26.0/jre/lib/jfr.jar",
"Tales of Androgyny Win64 v0.1.26.0/jre/lib/jfxswt.jar",
"Tales of Androgyny Win64 v0.1.26.0/jre/lib/jsse.jar",
"Tales of Androgyny Win64 v0.1.26.0/jre/lib/management-agent.jar",
"Tales of Androgyny Win64 v0.1.26.0/jre/lib/plugin.jar",
"Tales of Androgyny Win64 v0.1.26.0/jre/lib/resources.jar",
"Tales of Androgyny Win64 v0.1.26.0/jre/lib/rt.jar",
"Tales of Androgyny Win64 v0.1.26.0/jre/lib/security/local_policy.jar",
"Tales of Androgyny Win64 v0.1.26.0/jre/lib/security/US_export_policy.jar",
"Tales of Androgyny Win64 v0.1.26.0/TalesOfAndrogyny.exe",
"Tales of Androgyny Win64 v0.1.26.0/TalesOfAndrogyny.jar"
]
[2018-01-31 @ 07:25:24.867] [configure/compute-size] computing size of C:\Users\Jordy\AppData\Roaming\itch\apps\Tales of Androgyny
[2018-01-31 @ 07:25:26.140] [configure] total size of C:\Users\Jordy\AppData\Roaming\itch\apps\Tales of Androgyny: 412.24 MB (432266836 bytes)
[2018-01-31 @ 13:18:49.408] [launch] itch 23.6.1 launching game 86597: Tales of Androgyny
[2018-01-31 @ 13:18:49.408] [launch] looking for manifest @ "C:\Users\Jordy\AppData\Roaming\itch\apps\Tales of Androgyny\.itch.toml"
[2018-01-31 @ 13:18:49.425] [launch] No manifest found (no '.itch.toml' file in top-level directory). Proceeding with heuristics.
[2018-01-31 @ 13:18:49.425] [launch] launching prepare for native
[2018-01-31 @ 13:18:49.426] [prepare/native] launching windows-prereqs
[2018-01-31 @ 13:18:49.433] [windows-prereqs] no manifest, nothing to do
[2018-01-31 @ 13:18:49.441] [launch/native] cave location: "appdata/Tales of Androgyny"
[2018-01-31 @ 13:18:49.443] [launch/native] no manifest action picked
[2018-01-31 @ 13:18:49.445] [launch/poker] initial candidate set: [
{
"path": "Tales of Androgyny Win64 v0.1.26.0/jre/lib/charsets.jar",
"weight": 0,
"depth": 0,
"score": 0
},
{
"path": "Tales of Androgyny Win64 v0.1.26.0/jre/lib/deploy.jar",
"weight": 0,
"depth": 0,
"score": 0