Great game, congrats! I loved how it feels, what did you use to make it? A fantasy console?
The only weird thing to me was: are the spells single use? do they recharge? I didn't get that.
| Criteria | Rank | Score* | Raw Score |
| Genre Incompatibility | #35 | 3.000 | 3.000 |
| Visuals | #47 | 2.750 | 2.750 |
| Audio | #52 | 2.375 | 2.375 |
| Cohesion | #52 | 2.625 | 2.625 |
| Overall | #56 | 2.500 | 2.500 |
| Theme | #61 | 2.062 | 2.062 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Chosen genres
Cardgame, Rouglike
What was the size of your team?
3
Great game, congrats! I loved how it feels, what did you use to make it? A fantasy console?
The only weird thing to me was: are the spells single use? do they recharge? I didn't get that.
I love how the mc looks in game, his run cycle is so goofy.
The game ends before it feels like it ends just as it started getting good
I don't like how you can't move diagonally
I couldn't get the arrow keys to work to move the character:( playing in browser - any suggestions?
I'm going to start with the negatives:
- I could hear the sound of the steps on the main menu
- The sword hit detection was not working as I expected sometimes and I was bit frustrated to not be able to hit down and up.
For the positives:
- I liked the cinematic at the end it was funny
- The fact the projectile has an animation on impact gives some feedback instead of just disapearing.
This concept works well! It's a really cool idea and was fun to play! Great job! :D
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