I couldn't get the eating mechanic to work, and the gameplay is a bit confusing.
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Slicing Spider Specialty's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #41 | 2.962 | 2.962 |
| Theme | #42 | 2.692 | 2.692 |
| Genre Incompatibility | #43 | 2.808 | 2.808 |
| Audio | #45 | 2.654 | 2.654 |
| Overall | #51 | 2.654 | 2.654 |
| Cohesion | #62 | 2.385 | 2.385 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Chosen genres
Endless; Point-And-Click; Psychological Horror
What was the size of your team?
Solo
How did you incorporate the theme?
The knife can be fixed and reused. It is possible to simply get a new knife but that would cost 5 points.
Comments
There's a lot of things going on here but thankfully they all work well! I don't often play clicker games and sadly this one does fall into the same trap; after playing for a while there's not enough new things happening to keep you engaged.
There were two difficulties but maybe you should try increasing the difficulty over time, or perhaps even a shop to buy more powerful knives and such; at least this would provide a clear goal to work towards. I noted that you referred to this as a "Psychological Horror". Perhaps I missed something, or I'm just not scared enough of spiders to understand it, because I was not at all scared when playing.
The audio was decent and did indeed fit the retro graphics style you chose, but it did seem to loop a bit too fast. Besides that, I thought that the thumbs down/thumbs up system was a really good idea as some reflex based gameplay was enough to keep me interested enough in playing until I died. There's a good use of the theme "reusable" too, but I think you could do without being able to buy a new knife; it sort of makes the ability to fix the knife less important.
Even though the game had no tutorial, I understood the instructions on the game page well enough to work out what I was doing. I've learned one thing from this game about killing spiders, eating spiders and fixing knives: it's a process.
Nice game, and I'll surely play again if you choose to update it in the future.
I think this is nice idea and you have a great base for a post jam version doing some polishing. Congrats!
the game's controls are confusing, so couldnt really get that horror feel as i was just trying to figure out what to do and was too focused on the thumbs up and down icon but at least i ate a spider xD
This feels like a game I would've played on floppy disc at the library in 1988. I really like the concept. Other people have said they were confused, but I read your directions you posted below the 'run game' area and understood just fine :)
I found the combination of the music & sound effects to be a bit difficult to enjoy.
I think you have a very interesting idea here, that with some polish could be quite enjoyable. If you continue work on it, I look forward to seeing it.
Controls are very obtuse like most have said. I have no idea what I'm doing. Point and clicks and horror kinda go hand in hand too. If there was a simple tutorial, I'd probably rate it higher.
I have no idea what I am doing, I am clicking things and animations and sounds are playing, send help X D
I’m not quite sure if I played it correctly, I don’t know if that’s with me or with the way feedback is structured
the entire time I was waiting for a jumpscare because it said horror. it truly is a psvchological horror game. interesting concept though. graphics are simple yet pleasing. the main thing I wish it had is more touch feedback because I often got confused if the button worked and if im doing it correctly.
What an awesomely weird concept! :D I like the design and the graphics too! great job! :D

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