The idea sounded nice but the controls are weird and also after the first scene the game gets stuck in some weird loading phase and nothing happens.
Play game
Science breaker's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #70 | 2.643 | 2.643 |
| Presentation | #74 | 2.429 | 2.429 |
| Overall | #78 | 2.286 | 2.286 |
| Fun | #90 | 1.786 | 1.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
You know I was actually kind of excited to play this because I thought it would be kind of like a Metroidvania, but the lack of objective really leaves much to be desired. I would have also liked some audio too.
I think it is awesome that your are using procedural generation! I remember when I used that for a horror game I made a while ago. Although, it could really use some objective because where ever I am going, it feels kind of aimless.
If I did not read the controls on how to play on the page, I probably would have gotten stuck and quit playing.
It feels difficult to navigate the level as you often come across areas that look identical to the previous one. I also clipped through the floor or walls quite a few times. The physics powers are great though!
The idea seems nice, but the g and m are keys that aren' nice to use, you could rebind them to other keys.
Also, the level generator places identical parts directly next to each other which is extremely disorienting, the reuse of parts, in general, makes it really hard to notice progress. You could either handcraft new parts or create a generator that generates the parts.




Leave a comment
Log in with itch.io to leave a comment.