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Strive for Power

Fantasy Slave Management/RPG Erotic Game · By Strive4Power

Old Bug Report Thread Sticky

A topic by Strive4Power created May 27, 2017 Views: 55,336 Replies: 563
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Version 0.5.3.4A, Windows 10


When, as a random event, a lost girl is brought in the button to imprison them doesn't work and you can only ignore them or send them back.

(2 edits)

1. 0.5.3.4a
2. 64 bit Windows 8.1 Pro
3. One of my favorite servants suddenly loses energy constantly and is now stuck at 0, even after resting for 2 or 3 days.
4.  N/A
5. Tried selling him to the slave guild and buying him back, which didn't help.

EDIT:  I moved him to a personal room and clicked on "kissing" in the sex menu, since it's the lowest energy option, and something I did seems to have fixed it.

(+1)

0.5.3.4a / Windows 10 x64. 

specialization  lvl up requirement,

gets reward too soon ,  i dont need to pick one, just selecting slave in slavers guild , pick specialization  and leave  without picking one is enough , no need for 500 pay , no 5 days  in slavers guild.



Game version:  0.5.4
When defeating the golem to get the scroll, game freezes.  This shows up in other window.
(1 edit)

Game Version 0.5.4 played on Windows 10

Word wrapping errors: In multiple parts of the game, such as the splash warning and areas in Wimborn, the large text area's don't seem to be applying word wrapping for text correctly. It is noticable at size 14, and at font size 16 which I use it makes a lot of information get hidden (example attached image at slave market).

I have also noticed that it only happens when resizing from the default screen. From what I can tell it seems the word wrapping and the text box doesn't scale together properly (When screen is close to default launch size, the text will wrap properly, but the wrap location will extend faster than the text area). EDIT: My mistake, default seems to be 14, not 12.

SLAVE MARKET


WIMBORN


This gonna be fixed next version as this is resolution issue we had for some time. From 0.5.4.1 we gonna have fixed game screen size

Thank you for the information! I'm looking forward to it as well as what else is in store!

(2 edits)

0.5.3.5d

Windows

You can open chests without a lockpick/the energy to smash it open. All you have to do is press 1 and, even though the option is grayed out, it opens the chest. You can repeat this IN the chest to infinitely open chests and get whatever you want from them. 3 claymore, 3 plate mail, countless ingredients/costumes/valuable gems/etc.

Also, while I'm posting this, I went to the marsh and ran around a bit, decided to attack a bandit encampment, and got an empty battle, hit f for an instant win, and then all my options were gone when I got out of the battle. I was stuck. Could click on control, quest log, etc. But there was no option to continue exploring or leave. I didn't have any way to leave the screen, so I lost all the progress for that day.

EDIT: Apparently my save is just broken. I just had a fight in the prairies, and it broke too. I'll probably have to restart to fix that.

EDIT2: Just thought to check the console, and it had 2 errors.

Script Error: start_battle: invalid call. nonexistent  function 'armor <via call>' in base 'Control <combat.gb>'

Script Error: enemydefeated: invalid get index 'state' <on base: 'Dictionary'>

Sorry for the double post, but it happened again. I don't know what I'm doing that's causing it, but after a while my game just breaks. Scratch that, I just thought of an idea to check. Figured it out. It's the armor/weapons with enchantments. I went to Wimborn without any weapons/armor equipped, fought some thugs, no prob. Equipped my armor and long sword (armor had +5 armor, and sword had +3 damage) and I got an empty fight.

From the console, it's the armor error, so the armor enchantment that adds armor is broken. I FIGURED IT OUT! yay for me...but boo for not being able to equip the best armor in the game...>.>...

This shall be fixed next release.

This might be related to my problem I just posted....  I also have some enchanted gear, but Winborn area fights seem to load fine for me?

Course I don't know how to check any of that console stuff?

(1 edit)

In the items.gd bandage is spelled bondage in the effect and thus bandages do not work. version .5.3.3awin64; checked is still in 0.5.3.3d win64 the bondageeffect() of line 1227 needs to be bandageeffect()

Use latest version.

(2 edits)

1. Version 0.5.4 (64-bit)(current itcho.io download)
2. Win 7 (64-bit)


3. a) minor bug: During Emily's initial quest line, used the aphrodisiac to open her sex interaction options.  'Classic Sex' is unlocked, but the button does not show up for normal/vaginal sex. (I am at the part where her sister is missing. I also used this option to open Emily's sex interactions, in case it didn't unlock properly from the aphrodisiac.)


3.b) major bug: In the Ancient Forest and you go to fight, no enemies or characters show up on the fight screen and you're stuck. Have to close the program and re-start the program. Still, repeated attempts same thing. Have not tried the other areas. Only sort of starting out in the story and fist time leaving the starting area. Wimborn area's fights proceed as normal.

**************

On a different note; Your game rocks.

to open the questline for which character? at what stage of the mainquest?

Thanks...I thought I had already put Emily's name in there..but I must have messed up.

(3 edits)

Emily/Tisha is a sidequest line with special situations including a 'no sex' tag. 

events.gd: emily.sexuals.unlocks.append('vaginal') is before emily.sexuals.unlocks.append('petting')    ----unlock petting before vaginal and all is good

also missing the emily.unlocksexuals() line

3.b) Check your armor. If it has the +# Armor enchantment (green words) it's broken. There's a bug with the enchantment that doesn't properly call the effect, and thus fails to properly load battle. You can get out of the battles by pressing F to auto-attack, but then you're stuck after the fight unless you can teleport to the mansion from the control menu.

(1 edit)

baby is born but is still listed in the savedata babylist[]

 in mansion.gd around line 2203 (version 0.5.3.3d) win 64

   globals.slaves = baby
    globals.state.babylist.erase(baby) #new line inserted
    baby = ''

this seems to fix the savedata babylist

Thanks for the help

Me again. Beat the game, loaded an earlier save, quit to main menu, started a new game, looked in inventory...had a ton of stuff. all my alchemy ingredients, provisions, etc. The only thing that didn't stay were the equipables. So I have 10k provisions...Just gonna go sell those for 10k gold right from the start.

Visit Sebastian fails when you have less than 100 gold

0.5.3.5d - Linux 64

Repro:
1) Speak in Winborn's local bar with Jason (mercenary) about Cali
2) Have less than 100 gold
3) Visit Sebastian, game segfaults
4) After you get 100, the visit goes well (Ask Sebastian about mercenary - Jason)

0.5.3.1d - Linux 64
- does not suffer from the issue

(8 edits)

using strive-for-power-win64-public-v0.5.4.1e

1. When you level up a girl's endurance, her max HP rises but her current HP doesn't rise, effective making her wounded from leveling up.... I had a girl miscarry overnight because I raised her endurance and it dropped her health to red (since it is percentage based). This is also exploitable with a new capture that comes with floating points. Capture them, they are now in jail with 5HP. heal them with spell for +obedient +liking you. raise their endurance by 1, heal them again. repeat with as many points as you have available for rapid early prison gains.

2. The game needs to be more clear that a person has unspent attribute points, especially the MC.

3. There needs to be some way to quicksell some of the captives but not others. So that you can keep one or two you actually want but sell the rest. At the moment, even though you are at home town, you still need to buy teleportation trinkets to teleport the ones you want to keep and then hit quicksell.

4. when you return to your mansion with captives, the game should warn you and let you choose what to do with them. On occasion I forget and returned to mansion with 15 captives. it put 1 in prison, 4 in rooms, and auto-released the rest because I couldn't fit them into the mansion.

5. I think the starter girl should already start out intimate with the MC. after all it suggests you have had her for a while and you desperately need a source of mana.

6. If you disable furry the starter girl race options still show furry choices.

7. Speaking of mana, combat spells cost so much mana. that magic is simply not viable for combat. You need to spend a week doing nothing but sex to produce enough mana for a few battles. And you still suck at it compared to just pumping up agility, wearing decent equipment, and hitting them with a sword.

8. when selling items at market to merchants, they don't recognize magical items. it shows up as white colored text instead of green, doesn't tell you what it does, and they pay you the same as a non magical version. (I am talking about things like "dagger +3" that has 4+3 damage vs a non-magical dagger that has 4 damage.

9. when buying items from merchants, you don't get a full description. for example armor just says its armor... only when you buy it do you get details such as "40% damage reduction and +5 armor"

10. ok, I need enough rope to bind captives, fine... but why don't I get the rope back when I sell them or bring them back to my mansion?

11. Slave guild repeatable missions give mansion upgrade points. moreso than selling the same slave. but it doesn't explicitly say so. Also, how much extra? is it always 50% extra or does it depend on the mission difficulty?

12. When selling a well trained slave it says "will give you mansion upgrade points". but it doesn't say how much. (although I am thinking slave grade = 1. poor grade = 2. common grade = 3. rich grade = 4... noble grade ???, probably 5?)

13. For some reason, every time I turn in a quest, the window which shows the NPCs replies and the rewards automatically closes itself after a fraction of a second

14, Saved games are sorted by date, where the newest save is at the bottom of the list. the more saves you have, the longer it takes to scroll. This should be backwards, where new saves are at the top so that you can load the latest save without having to scroll 7 pages worth of old saves first

15. I think it would be neat if in the mansion library  you could look up the race writeups (even on races you don't have in your mansion). And also city info. And see the character gallery

16. Race is underlined and looks like a hyperlink, and if they are a slave in your mansion then it is a hyperlink and opens a new window with a description of that race. But if you are inspecting them after battle to decide if you should capture them or not then it still appears like a hyperlink but doesn't actually work.

17. If the cook is unavailable for X days for some reason or another, then I cannot assign someone else as the new cook until they return. I accidentally sent my cook to the gorn alchemist for 15 days... had to manually buy food every day :(.

18. If you had intimacy with cali before sending her to her home. then when she comes back her special scene doesn't trigger. And remains locked in the character gallery.

19. The Tisha Hale scene "older sister will have to "stay up" for the younger" remains locked in the character gallery even after being acquired and watched. (took me a while to figure out how to get that one even with the hint!... of course i was doing it on a temp save because I would rather be nice. still want to unlock it for gallery)

20. During special character scenes, the buttons to continue/make choices cover the bottom of the text. and as such the last few sentences in each scene are unreadable.

21. By default pregnancy is vastly accelerated. being done in about a month instead of 9. It would be great if there was an option to disable that and have the normal duration pregnancy.

22. Food spoilage depends entirely on quantity and not on day. Buying 500 food at once will see a bunch of it spoil overnight. a way to keep track of it, is that whenever food is bought what would get put into your inventory is "food - 0 days old" and every time you hit the finish day button add 1 to days of all the different stacks of food. Then afterwards calculate spoilage based on age. Also prioritize older food for use by the cook first. Food can also be hidden in regular inventory to avoid creating a mess.

23. when the cook is buying food in market every day it would be great if they actually calculated how much you need based on your current reserves, population, and perks such as luxury dining. And then bought exactly how much is needed. They still can do it if you manually do the math and then input it mansion settings and then modify it manually every time you change quantity of slaves or quality of food... but I think it would be better if such math was automated.

7 is an easy fix. Just have a bunch of sex in the interaction menu. If you do 3 at a time (4 if you count yourself) you can get a minimum of 180-ish per interaction. And you get more interactions as the game goes. I don't know the requirements for it though.

My usual is:

Written this way - Give+Take - Action

Me+1st - Missionary(>>)

Me+1st - Kiss(>>)

2nd+3rd - Kiss(>>)

2nd+3rd - (putting on strap-on if needed) Missionary(>>)

All+Me - Fondle Breasts(>>) (I play as a futa most of the time. I like breasts and a feminine figure, but having a penis makes sex easier xP)

All+1st - Fondle Breasts(>>)

All+2nd - As above

All+3rd - >>

This, generally, leaves me 11 'turns' of repeatedly doing this(12 if you don't need to make one put on a strap-on). Gives multiple orgasms per participant(seems to be about an average of 6-8), and, as I said, about 180-ish mana without the specialization that boosts mana production/racial bonus.

Repeat for as many interactions as you have (I've had a max of 3-4 by the time of beating the game last time I beat it I believe) and you have a TON of mana.

(9 edits)

@Nyayan

There is no such thing as "give+take" action for a male MC using the latest public version. I have no idea if you have it because female MC or because you are playing the latest patreon version.

Also, there is no such thing as specifically a foursome option, only "threesome" and "all" (which could coincidentally end up as a foursome if all has exactly 4 participants unlocked).

As for all, it explicitly warns you that it causes permanent damage to the slaves and also costs a magic potion that you won't be able to get until late game, and even then costs money to make. If it didn't cause permanent damage and didn't require a potion then it would have been an actual viable strategy.

Furthermore, it takes a very long time to unlock a bunch of participants for the "all" option and then grind their affection to the point you unlock group sex with them.

By the time using "all" to grind mana becomes viable you would have already gotten your team to be amazing melee killers that instagib all enemies in melee, equipped from head to toe in supreme gear... so while this late game strategy makes it possible to cast spells in combat without grinding sex for a week to pay for it, by the time it becomes available you have no reason to actually cast spells in combat at all.

It is also worth mentioning that even with unlimited mana, fighting with magic is very inefficient without first raising agility which raises both your offense and defense. So once you do that you win combat anyways and the magic is redundant beyond roleplay value. It also deals way too little damage for the fact it costs mana and can miss... so there isn't even that strategic aspect of "ok, day 2 of the game, I am getting my butt kicked but I can salvage this if I burn mana to repeatedly mindblast them". even with a few levels in magic affinity you are too weak to blast them effectively.

... that all said. it sounds to me like you are playing latest patreon version and that it simply happens to addressed that issue already by allowing far more mana generation.

It's not patreon version. There's different sex system accessible through 'interactions' button on the mansion screen, which will completely replace old sex system in next version.

thank you, I found it. wow, it is indeed a completely different system and it is found side by side with the existing system. Just need to know where to look

Yeah, sorry, wasn't clear on where the option was.

For those that don't know: Mansion screen bottom right corner has a button called interactions. That's where this feature is.

(3 edits)

using strive-for-power-win64-public-v0.5.4.1e

1. in the slave guild's special requests, I sometimes get a request for a "drow". the problem is that they are called dark elves in the character sheet, so these missions are impossible to fulfil

2. weird stuff happens when casting domination on a newly captured slave. it says obedience ++ but it is stuck at 50. some time and effort needs to be spent breaking that 50 barrier before you can then cast a second dominate to push them to 100 obedience. which is fine if intended, but the feedback should be different. It shouldn't say obedient +++ if it didn't actually change obedience. Actually it will sometimes lower obedience when cast "successfully" and tell you obedience+++ but actually lowering it

Dark elves and drows are different races.

Newly captured slaves might have rebellious mood which caps their obedience

2. All (far as I can tell) newly captured slaves have a cap on their obedience. Give 'em a few days to a week and you'll get a notification that they've 'gotten used to their new servitude' or something similar. That's when you are allowed to get them to 100% obedience.

I treat all my slaves well. I never beat/dominate. I just scream at their faces when they start feeling a little rebellious. Aren't I nice? All my slaves love me. *screams at a slave that did  absolutely nothing wrong but was feeling a little unhappy with the luxury I provided* Love ya~! xP

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