Plays well, good level design with enough space to maneuver (some games with similar mechanics have too tight corridors).
If you continue to work on this, sound effects would be really nice.
| Criteria | Rank | Score* | Raw Score |
| Presentation | #2110 | 2.960 | 2.960 |
| Overall | #2992 | 2.587 | 2.587 |
| Fun | #3234 | 2.320 | 2.320 |
| Originality | #3552 | 2.480 | 2.480 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Both characters are controlled at the same time, you have to join pieces of a painting together.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Plays well, good level design with enough space to maneuver (some games with similar mechanics have too tight corridors).
If you continue to work on this, sound effects would be really nice.
Adorable art and nice levels! It would be interesting if maybe Jerry and Can would switch sides, for example if the shovel is on the other side of them respectively.
Great writing and character design, these are two elements that you should value when going forward onto other projects/continuing this project.
I did feel that there wasn't that much player agency, as I would finish each level with around 20 seconds before the ghosts appeared.
I think that your art style from your characters should be used for the rest of your assets, but I appreciate that you only had 48 hours.
The opening was well made, but the text went away to quickly. Almost as soon as the last letter appeared, the text disappears. There could be a bit more leniency. Also, the levels were way to large in comparison with how fast you move, making the actually game play very sluggish.
The character design at the start was very cute, and the concept of restoring a painting was interesting! I feel like the actual gameplay was a little simple, the time limit helped keep you moving but I never really was struggling for time. I think there's a lot of potential for a more polished version! Good job.
Great character design, but the UI and gameplay could have used some polish.
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