Very good concept, I liked it! Comments below have already pointed out what is missing ;)
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HodgePodge's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #945 | 3.600 | 3.600 |
| Fun | #1551 | 3.050 | 3.050 |
| Overall | #1997 | 3.017 | 3.017 |
| Presentation | #3351 | 2.400 | 2.400 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You connect parts onto your robot
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
I saw this being played on a stream before playing, and I found it a lot easier than they did. I think it's a fantastic core premise that could use a bit more polish and a bit more of a tutorial. I've played a few times and I still don't know what the...shield?...does. But this could go on to be a great game!
Would have loved a reset button and some sound, but otherwise fun easy mechanics and decent level of challenge.
Solid experience overall. The main gameplay loop was fun and exciting to try out new weapons. The only major downside is if you lose all your weapons, there is no way to continue the game, so maybe a small weak weapon that you always have so progress doesn't completely stop? Either nice work. I played it here:
It's a cool concept and a great implementation. I missed some sfx and a quick way to restart the level. I could spend quite more time if I got these. Congratulations!
While the presentation suffers a bit due to lack of audio, I still had a good time playing this game. Like many others have said, this game has a lot of potential.
I appreciate that you have a little "playground" befor going into the first level so you can familiarise yourself with the controls and the various items you pick up.
Like the concept a lot. Would love to see a more polished version (effects, animation etc.)
for the 48 hours it was a good job!
Really interesting concept. I wanted to cover my character from all directions with weapons but I suck so bad, and kept restarting the game (which you know is annoying) :`)
Great concept with very high potential! Has some controlling and balancig issues (shooter balancing is kind of special pain :), but i understand, that this is gamejam work, so, very good for 48 hours!
About controls - i wasn't able to turn on mouse)
The best concept on this jam! I like your add a controller support. I love that, items spawn randomly, also I would like to see in your game restart button. Good job! I go play some more xD
i actually enjoyed the concept of getting new weapons after each room and attaching them to some place on your player. if this were fleshed out a bit more, it would be a really cool dungeon crawler game (am i using that term right?). sorry to hear that the time limit didn't give you enough time to make the game reset itself but on it's own it's still a nice game :)
Super cool concept, I wish it was a bit longer so I could have accumulated an absurdly huge mass of weapons to fight a big boss or something, that would've been cool. I'm not sure if this is a glitch or not but there was no sound when I played it? Some of the art was endearing, though, and the gameplay was engaging.
Thanks for playing!
Yeah I definitely planned to add more more levels with ramping difficulty and maybe a boss, but time limit struck once again!
(p.s. the little lamp things hurt guys if they are inside the zone, and the clock increased your rate of fire - I was also planning on adding some pop-up text that told you what things did when you pick them up)
This is really cool! I like how you get to build your own character, deciding on defense and offense. Unfortunately I had to quit the game to respawn (or maybe I just missed something). Good work!


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