Cool twist on a classic! The art and sound were also well done!
Play game
Quantum Sokoban's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #723 | 3.458 | 3.458 |
| Overall | #1424 | 3.250 | 3.250 |
| Presentation | #1680 | 3.167 | 3.167 |
| Originality | #2092 | 3.125 | 3.125 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
By adding an "entanglement" mechanic into Sokoban, making it so the blocks share movement when "joined together" and having different behaviors.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
I would have had no idea this was your first 3D game in 48Hours, had I not read your description! I am mighty impressed!
The gameplay is fluid and fun, and the puzzles are tricky, yet not too much so!
The 3D visuals are flawless and look Great! The 2d visuals, however, are a bit low res, as I can clearly see pixels on some elements, but that's a nitpick!
Overall, a really stellar game, and an amazing first shot at 3D in 48hrs. Well done!
Thank you for the kind words! :D
I was very unsure about the difficulty, since I still don’t have much of an eye for puzzle difficulty (after I cleared them a lot of times for playtesting, I kinda lost which ones were the hardest and had a hard time organizing the level order lol), but I’m glad I didn’t seem to overshoot into infuriating territory :]
Cool concept! I enjoyed.
When I played it in Chrome, the scene turned pink, so I played it in Microsoft Edge. It works well.
I couldn't figure out how to complete even the first level. I moved the box onto the square and all that happened was I couldn't move anymore. There wasn't a way to move onto the next level.
I found out what caused the issue. It was indeed Godot’s scaling, it caused the level the UI’s position to shift behind the actual game (it was still usable, but since it was the first level there was no way you could have known), and I already fixed it in my own project. Problem I can’t update until the jam’s over orz
Please do try the executable and tell me what you think, I hope that works well for you! You could also try adjusting your browser’s zoom, another person that had the problem told me that worked.
I really enjoyed it! I like that it’s really hard to get blocks stuck against walls or corners. Only suggestion is that it was hard for me to remember how exactly the backwards blocks worked (i.e. which one should I push to make the other one go in the opposite direction?), but quick undos and small levels kept it from being frustrating at all.






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