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Error Ware 2 [Try the Demo!]

A topic by U-GameZ created Jun 10, 2016 Views: 22,455 Replies: 165
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(10 edits) (+2)

(Go to the last page for the most recent updates)

Hi, I'm McJey from U-GameZ!

I'm from Germany and still fairly new to itch.io, I've posted some updates in the past in the game's community, but I did not get much feedback there, so maybe here´s a better place for a Devlog :)

You can check out an (outdated) demo for Windows on the game´s itch.io page here!


Alpha Trailer (June 2015)

But what is this game about?

Well, as the title suggests, it's a sequel to "Error Ware", a "Wario Ware"-style party game I released for free in 2012. I love the Wario Ware series, but imo there haven"t been many good games since Smooth Moves on the Wii. So I made my own, of course! XD

I'm making games in Game Maker for 8 years now and Error Ware has been the first game that turned out to be actually quite good! It got some good reviews on IndieDB / Desura (RIP) and even reviews & Let's Plays on YouTube from all over the world, which was amazing to see :D

Coming up and programming dozens of short minigames has been and still is a great game developing exercise, but quite time consuming, as well. I´m doing all of it on my own (concepts, graphics, sound, music, programming, debugging...) and I still have other jobs, so progress can be a little slow (I wanted to release it in 2015 originally, now I have a hard time to get it done this year lol).


Features

  • Challenging gameplay with quick minigames ála Wario Ware / Bishi Bashi
  • Playable with up to 4 friends locally
  • Supports keyboard & mouse, a gamepad & even a Wii Remote with motion controls!
  • Text & voices in English, French & German
  • Colorful visuals with catchy music
  • Lots of unlockables like retro style "Error Boy" games, toys, music...
  • Engine: Game Maker 8.1 Pro by YoYo Games
  • Platform: Windows

Current status: Alpha

The main game mechanics, some micro games and most of the menus are finished. I'm working on the unlockable "Abstráctomon" Error Boy game (a Pokémon parody in the style of the GBA titles) right now.

When that's done, I'll add a few more minigames & release a new demo for you to enjoy!


I appreciate any feedback and ideas for the game! If you want to help me in any way (translating, ideas, promoting...) or have questions feel free to ask!


You can find me here, too:

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Here´s an animation I did today!

Have a nice weekend :)

Gameplay of the almost finished ingame-shop. Not that many things to buy yet, but that will change in the future :)

I need to display the player´s money, but otherwise that´s it for now.

I will focus on finishing the unlockable Abstráctomon game next.


Abstráctomon move #95: Terrify. I hope you like critters!



Here´s another test fight.

I´m almost done with implementing all of the attacks. Just 6 more to go!

Then it´s time for items...

I´m finally done with coding in all 102 Abstráctomon moves! Yeah! I hope that is enough...


I improved the displayed team info in Abstráctomon today! What do you think?

Hey this looks great!

Quick question, are you going to release on Linux too? It would be a shame to not support that platform as more and more steam boxes are hooked up to TVs and this seem like a good couch romp for the family.

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Thank you :)

The thing is, I startet this project in Game Maker 8 for Windows. Unfortunately it's not that easy to move it over to Game Maker Studio (which could support more platforms), because I'm using certain programming querks and addons that are not compatible.

I basically had to rebuilt the whole game from scratch in a newer engine.

But if there is a way to play .exe games in Linux you could maybe try it?


So planned for now is only Windows support, for other platforms I would need help to port it...

Yeah, wine works ok-ish most of the time, but native support is king when it comes to user engagement ;)

Working on the items menu for Abstráctomon.

Displaying part of a table and make it scrollable was more complicated than I thought, but I finally got it working. So the Item selection works now! Now I just have to make the Items actually usable. But that shouldn´t be too hard...

Hey, i tried your game Error Ware 2 and i find it really cool and well polished !

I would like to see how it can be fun 4 players playing simultaneously !

I made this feedback video to show you what i think of the game :

Sometimes you will hear that it was hard to express myself corectly because i'm french, sorry about that.

I think i could be a future buyer :)

(My game Pharmakon is looking for feedback too :) )

(+1)

Thank you so much for your feedback! It´s very helpful! I´m German, so my English isn´t great either :)

Did you find any translation errors in French? If so, please post them here.

I already fixed a lot of bugs that are present in the currently available demo. I will release an updated demo in a few weeks!

I´ll try to make it easier to understand some of the minigames you had trouble with. And I´m going to try your game, too, so look out for my video review :)


Now you can see the item bag in action! And I finished the catching mechanic (the animation at least)!

Abstráctomon Intro & Title screen done!

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Introducing the first Gym Leader in Abstráctomon: Venom Violet Version!

Weldon´s Gym is located in a wind park and owns a large energy company. He´s an expert welder and specialized in electric and flying type Abstráctomon.

And here´s the second gym leader: Capt'n Arnold! Since he retired from sailing the seven seas, always searching for new water Abstráctomon, he leads the water / normal type gym.

The third gym leader is ready to fight: Anna! She recently opened a Hip Hop dance school and loves fighting & ground type Abstràctomon. Can you keep up with her smooth moves?

A first look at my overworld engine for Abstráctomon! Objects automatically get collision and the correct depth (depending on the player's y position so they are either in front or behind him) and background tiles can be animated. Signs work already, too!

The character's sprite is a placeholder of course :)

Tip: in Game Maker there is a problem with tiles when color interpolation is active (a basic form of anti aliasing). You can get nasty gaps in between tiles depending of the screen resolution. Luckily, you can switch it on and off during gameplay!

So the game looks a bit sharper now & tiles work perfectly.

Hey, your game look amazing! i also love the WarioWare serie, is there any plan on releasing a linux version?

I'm only capable of releasing a Windows version on my own, for Linux and other platforms I would need help to port it over.

If you know someone who has got experience with porting from Windows & Gamemaker let me know!

You can message me here, on

Twitter @UGameZ_McJey

or per email

ugamezgermany[at]gmail[dot]com

Here I showcase recently added features to the overworld in "Abstráctomon", a unlockable game in the upcoming "Error Ware 2" by U-GameZ.

New features include:

  • Dynamic music based on location
  • Dynamic rain & mist
  • Shadow when player is obscured by an large object

I plan to add a few more weather effects and include them in battles.

Happy Halloween! Here's your treat: a new Abstráctomon update video! :)


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