Really great set of simple rules that have a lot of complexity, really nice!
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arrows to move's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #122 | 4.170 | 4.170 |
| Overall | #241 | 3.908 | 3.908 |
| Fun | #304 | 3.766 | 3.766 |
| Presentation | #686 | 3.787 | 3.787 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Arrow blocks can only move in the direction that they are pointing in. When multiple blocks are combined, they all can move in their combined directions.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Really impressive! Coming up with good puzzle designs is really hard, especially so in 48 hours. It's a neat idea that fits the theme perfectly and enables some proper brainteasers. Not gonna lie though: took me quite a while to solve the second level. U_U Once I understood how the game is supposed to be played though, it was more or less smooth sailing though: the difficulty curve was well balanced and each level came with its own challenge or quirk. Great job!
Very nice game! Creative, challenging, enjoyable across the board.
This is insane and I am not smart enough to finish it, but fully support it! It is slick, elegant, super well done, fits the theme perfectly and I personally love the minimalism. One think that would help people like me, is having a smoother ramp in difficulty where you kind of teach us the tricks in simple, before going all out.
Really cool idea! Difficult puzzles and a nice laid back aesthetic. Well done
Really cool idea! My brain is too small for these puzzles but it was a really unique idea that was executed well.
nice game, a few of the puzzles had me stumped for a while, but I figured them out eventually.
It's these types of games that make me think I'm really dumb. Joking apart, the game concept was very good and the puzzles were great.
Clever level designs makes you think a bit & spend some time trying things. I got stuck on the one with the vertical hallway with the 3 blue spin tiles in a row. I kept having to refresh the page tho, it would sometimes stop accepting input if i did stuff on my 2nd screen, but I'm glad there is a level skip function so i could get back to where i left off. Undo & restart buttons are greatly appreciated too.
A really great puzzle game with lots of diverse levels, just when you think you’ve got the jist of the game, it throws a new twist at you, and despite having only a few mechanics, you get so much out of it.
From a design perspective, it’s really simplistic looking, but that’s not a bad thing, it adds to the experience.
Only negative is, that the browser version didn’t work.
It also is astonishing how many high quality levels one can make in such a short time.
Good job :)
I love this so much! The way it opens is hilarious and the whole game throughout delivers on some very fun puzzles. And Implementing features such as Skipping levels if you get stuck, or the undo button saved SO much frustration and should be used in more puzzle games. Amazing Job!




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