I really like the idea! Trying to manage both snakes at once is challenging, but the trucks move slow enough that it never felt frustrating or unfair. The power-ups are a nice way to shake things up as well, although they never really changed the way I played. The fading effect on the trucks when you switch snakes is a really nice touch that helps a lot with keeping track of what is where, and I think the game would be much more frustrating to play without it. The game is pretty simple, but the concept is executed effectively and makes for a fun experience. I think the game has the potential to be really interesting if you added things like new obstacles or more game-changing powerups. Great work!
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Snake Olympics's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #1346 | 3.431 | 3.431 |
| Fun | #2017 | 2.846 | 2.846 |
| Overall | #2108 | 2.979 | 2.979 |
| Presentation | #2795 | 2.662 | 2.662 |
Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each snake depends on the other.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Really great job, this game is like rubbing your belly and patting your head at the same time!
Adding different powerups was a great idea! Is there a mice buffet in the end as a reward? :D
My main issue with this is that the choices made for the up/down controls are really bad. I saw a comment in here that says you can use more traditional controls in fullscreen, but 1 Why isn't that info listed more clearly in the description? and 2 Even if the traditional arrow keys couldn't be used due to page scroll issues, the alternate keys chosen to move the snakes just don't seem like the best choice.
This was a great concept. Once I got used to swapping to figure out where the trucks were it was super fun, I love having to memorise where loads of things are on screen at once. The only thing I would say is to remap the key for changing snake further right on the keyboard, then it would be easier to play with two hands (at least for those of us with chunky fingers).
Neat concept! Took a second to realize I want to avoid the same color trucks. Good job!
This was really cool, I liked the concept a lot. It could use some polish, but I really enjoyed it. Good work!
Oh boy, the colors need work. Try using Adobe Color next time, it'll make your design improve drastically. I'm also not a fan of the SFX, way too loud and jarring. Other than that, music was chill, nice attempt!
I really liked the chill vibes, the animation and the crowd. Felt a bit laggy though.
Nice idea and what I liked about this one is that you dont have to move super fast like in other games of this kind, and instead I focused on remembering the patterns and switching sight. My run ended at 1894, tried to make it 2k but you know... an invisible truck
The game was definitely a bit laggy in some cases. We worked on 1080p and 4K screens, and at 4K the game's fps just went away. However at 1080p, we didn't encounter this problem (even tho the mice potentially are causing some performance problems ahahah)
2K is a pretty nice score, at this points the trucks are going very fast, well done!
Very cool idea also pretty hard
maybe for a next game choose difrent colors for ui use someting like coolors.co
Tricky at first but fun when you get the hang of it! I might suggest making the switch between snakes a little less abrasive (with the screen shake and sound) and also reducing the cool down on switching a bit. Having the trucks fade out while switching instead of just instantly disappearing was a good addition!
Fun and original concept! I really enjoyed playing this, however I was slightly turned off by the screen shake each type I switched snakes. The sound effect and screen shake are quite jarring since I'm switching often.
Original concept, though it didn't quite hook me. I think with some more variety and with more polish on the presentation, it could make for an interesting game!




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