LOL! That caught me by suprised, just how exactly do i make him so happy? :D I really enjoyed the uniqueness that was in this game. If only a little hard and confusing its goot oodles of noodle charm that I love!
Play game
Javi eats noodles's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #2 | 4.045 | 4.045 |
| Presentation | #5 | 3.955 | 3.955 |
| Overall | #6 | 3.636 | 3.636 |
| Enjoyment | #15 | 3.182 | 3.182 |
| Use of the Limitation | #23 | 3.364 | 3.364 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Monswarm
Software used
Unity3D
Use of the limitation
The boss (Javi) is in a restaurant, the player doesn't move, we have to interactuate with him in the restaurant (same room). Doodle theme: you have to draw the food!
Cookies eaten
Oh man, 0 cookies, unlimited icecreams
Comments
Loved the physics of the game, i loved that the lines had their own physics.
It's such a nice concept!
Hey! the concept of your game is AWESOME, the right words for me are "Incredibly, stupidly funny"
This face deserves a 10/10 x)

really cool visuals and game mechanic, i had a fun (and hungry) time playing this :)
yooooo I really love those visuals :) besides that I also really like the idea although some drawings were too complex for the given amount of time imo. damn now I'm hungry... I might go eating some butterflies now :D
Hahahaha, only Javi is allowed to eat butterflies!
Honestly, I wanted to make a progressive difficult timer. I was planning starting with 1 minute and reduce it slowly for each turn.
However I didn't have time to make more food and that approach was a bit more complex, so I discarded that... Because... Javi wants the food NOW!!! :'D
Overall: yes, you are right, the game is a bit difficult, probably I'll modify it after the votation period.
Thanks for playing, I appreciate your kind words
The visuals are great, I'm wondering how the hecc you managed this, and the visual style and absurdity got a laugh out of me. Very well done!
Enjoyable and creative.
Although I questing why Javi thinks about cats when he eats. Hope he does not own any.
lmfaoo this game is awesome! The art was excellent and the drawing mechanic was really cool!!
Amazing work! :D
Thanks!!
I made my own implementation, since complex image recognition would require to involve machine learning or similar prediction models.
What I do is to detect the contour (I'm using a LineRenderer to draw, so it is automatic) and downscale both images to process faster and have a higher fidelity % score.
With the contour I try to detect, rotate and stretch the image to look like Javi's image (I have some tracking beacons for it wink wink). From here I try to get 3 possible images, then I divide the drawing into 8 sections and try to see if there are pixels in the key areas.
Then I add more score if the pixels are equal for the rest of the drawing. I take the highest value of the three images.
If I can't detect the outline or the drawing is too strange, I simply compare the pixels one by one.
Yes that's correct.
When I say "beacon" I mean to say that I have configured a few pixels zones that are very important to draw. In Unity, I made added a few "zones" as gameobjects that are important to recognize the image.
For example, the cat face. I put "important zones (aka beacons)" in the eyes and nose. Because drawing the outline would be as easy as making an oval circle. Therefore, I give extra points if you try to do the eyes and nose.
This is a very reduced explanation, depending on the drawing there are areas of different importance.


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