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Entanglement's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #798 | 3.703 | 3.703 |
| Fun | #818 | 3.415 | 3.415 |
| Overall | #1049 | 3.421 | 3.421 |
| Originality | #2038 | 3.144 | 3.144 |
Ranked from 118 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The spheres are joined together, and breaking that link leads to failure
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really nice idea and the minimalist artstyle is very appropriate. I find it quite annoying to have to reach my mouse to interact with the menu. Besides that, I really liked this game.
Thanks! I'll keep that in mind next time :)
It was a pleasant game - thank you!
I can only think of three matters off the top of my head. First, the movement is quite jerky, and feels unresponsive because of it. Second, the spheres that disappear when the button is pressed should, it seems, be at least outlined. Their exact positioning is hard to memorize because of the uniform background, and, together with the movement issues, they can cause a reset without any clear fault from the player's side, hitting a connection line with only their edge. A simple outline when they are deactivated would be more than welcome! Finally - and, admittedly, there is some jealousy in this point - the name does not quite fit the action. Entanglement in its most used form is quantum entanglement (these days, at least), and is about transferring properties between what is entangled, while here it is just a connection, albeit one that does not impact the properties of the things it connects.
But these point are hardly any effective attacks on the game - quite the opposite. I only see how the game could be made better, which, undoubtedly, is twice as true for its author. There are no issues, only imperfections, a thing to be expected at jams. So, I shall repeat myself: it was a pleasant game - thank you!
Thank you for the kind words and constructive criticism! I thought about the name thing you mentioned, but decided to go for aesthetics over accuracy, haha :)
Great game! Looks great and is really well polished! Definitely worth updating in the future with other cool features! Great work!
I'd appreciate it if you could play/rate my game as well! :)
Thanks! I'll make sure to take a look at your game :)
This has a lot of potential. You should add more levels in post jam update.
Thanks, maybe i will :)
This is the best take on this type of puzzler I've gotten to play this jam -- well done dude! You really managed to remove the confusion and trouble of managing multiple characters, instead focusing on a tightly built puzzle. This would make for an awesome
toiletmobile game!Thank you! I'm glad you enjoyed it!
Where can I listen to the music on loop?
Here, haha! It's a great track isn't it?
Great submission! I loved to play it, very relaxing. I'd like to see more levels after the jam!
Thank you!
@JacoboHansen the movement was smooth good lighting, SFX s are good with the game. Overall nice job :D
Thanks, im glad you liked it!
The line renderer component it's probably been used in this jam more then any jam LOL , i think u should change the switch to some other button like "space bar" cuz when u want to switch but u have to remember which one is 1 or which is 2 impact the experience a lot, but over all noice work !
yeah others have said that as well. That was actually how I had it originally, but it seemed more effective to use numbers, probably because I played it like a thousand times and had everything memorized.
Simple, solid puzzle game! Nice lighting and great theme interpretation!
Thanks!
Cute little game :) love the volumetric 2d lights. The red circle should have a marker where it re-appears imo, otherwise you re-appear it and instantly break.
Yeah, people have mentioned that, so that was definitely an oversight on my part.
A solid puzzle game and a great use of the Jam's theme.
I found the game really pleasant to play. I really believe that this game has potential.
Your visual design is great, and something that I think you could push further with more time.
Definitely a game to be proud of.
I'll keep following you to see how you progress as a developer
Thank you very much!
Cool take for the theme, you can also easily add a lot of stuff after the game.
I kept switching to the wrong target, so for me I'd prefer just cycling through them instead of pressing numbers, but this is really my nit picking.
Well done!
Thanks! Yeah i thought about cycling instead, and it was actually like that in the beginning, but I switched it up when I added the third sphere, but if I ever take this further I'll try it out again!
Great atmosphere and a solid concept. My only criticisms would be that I wish there was a preview of the red dot's area when it was deactivated. This definitely has a lot of potential though if you'd ever consider expanding on it - I could see this making a really solid puzzle game with a few more mechanics.
Thanks, i'm glad you liked it! Yeah, multiple people have already mentioned the red dot thing, so I'll keep that in mind for the future!
cool game really like the puzzles thy were not to hard but took a second to figure out for some of them good job.
Thaks, I'm glad you liked them!
A solid puzzle concept well executed! I thoroughly enjoyed playing this!
I'm glad you liked it!
Really nice take on the theme, got very interesting when there was three to control! Good job :)!
Thanks!
Simple efficient & fun.
few feedbacks. it would be really usefull to see where the obstacles are even if deactivated, so that you don't break a link by accident when moving away from a button.
Maybe put the key number of each dot on it or display it somewhere. so that the player won't have to memorize what's what when you have a lot of balls to controls.
Good job :)
That's a good idea, thanks!
Great puzzle game! There's a lot of potential for interesting levels and possible additional interactions with the links. The aesthetic is great, especially the glow of the dots on the environment. Especially loved the last level, which at first looked simple but required a bit of thought to solve.
My biggest feedback is around controls. I think the game could have been made both simpler and mobile friendly with click+drag instead of arrow keys and toggling. And a small thing, but when the red circle gets turned off, a shadow of where it use to be could be used to indicate where it will reappear; I lost the last level because my positioning was slightly off!
Great game, would love to see it turned into a fuller game with more levels!
Yeah I thought about click and drag, I'll consider it if I take the project further. And the idea with the red circle is also good, thanks for the feedback!
I really like your art and music. Simple but really interesting game.
Thanks!