WOw! Everything in this is awesome: I love the "bzzz-y" soundtrack, the level design is incredibly clever, and the simple artstyle is lovely. Good work! :D
Play game
Hive Mind's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #43 | 4.200 | 4.200 |
| Overall | #67 | 4.149 | 4.149 |
| Originality | #115 | 4.176 | 4.176 |
| Presentation | #327 | 4.072 | 4.072 |
Ranked from 125 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this 2D puzzle platformer, you need to join multiple bees together to reach the goal. The queen bee instigate the chain of commands.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
I love bees! So cute! Great little puzzle game! Nice scaling of difficulty and complexity. I think all the mechanics made a lot of sense too! And I think that games that have non-human characters are very fun so extra points there! The thing that made this game really win me over though was the music, I cracked a big smile when the buzzing started! Lovely touch!!
Hahah, I think somebody here realized idea for my game much better! And this soundtrack is astounding, I was vibing when bzz bzz started to play X D Can't really say anything bad about that o-O
Very original concept, i'll give it a bzzz/5 stars
also, the feature where you can combine the speed of multiple bees, 99% certain that's a bug you left in, but i think you did the right choice in doing so because it's a very neat mechanic
oh and the music is amazing, absolutely love it, what more is there to say about it
The combined velocity mechanics was not a bug (pun intended). That was by design! Every link influences the movement of other bees so when a bee has multiple links, it can reach the added speed of others. One thing I didn’t have the time do was a threadmill mechanics. You need the combined speed of multiple other bees to reach the speed needed to walk over the threadmill. Could’ve been neat! Thanks for the feedback!
I love this game mechanic! The music is also amazing. Good job!
I really appreciated the ideas presented. On the level with the auto-jump though, the timing was really tight and it definitely caused a bit of frustration.
A very charming puzzle game! I feel like even though the "mimic controls across multiple characters" mechanic is a running theme in the jam, this one adds a nice spin on it with choosing *when* to start/stop mimicing controls.
And on top of that, the music is super cute! I stopped playing for a minute to just appreciate the entire loop when the "Bzzzzz"s came in! Props to Philippe Grant for that :)
This game was frickin' adorable! I especially loved the background music. There was a moment in one of the levels where a bee could connect to a bee that was already connected to it, making it so that the bees would move really fast after pressing an arrow key and still keep moving after releasing. Maybe put in a condition that a bee can't connect to a bee that's already connected to it?
Challenging, but fun! The puzzles were really good and varied in this game, which kept me playing for a while, and it was always satisfying when the solution finally clicked and I got my way to the end. It was difficult as well, which kept the stakes high, though I'd say at some points it felt unfair, especially when obstacles seemed to be there just to slow you down. It was hard to keep track of all the mechanics at first, but it wasn't too difficult to figure out what everything did. The artwork was cute and charming, and along with the music it helped add some nice personality to the game - I loved the little buzzing! Some more feedback could've helped, though - dying felt sudden, with everything just resetting, and especially with how often it happened. It was a fun game, though, and I had lots of fun working my way through the levels! Good work!
You're totally right about the user feedback. If I had more time (or less sleep) the next step would have been to add more polish in terms of user feeback such as Particle effects when you collide with objects or die, add some UI to guide the user, and make the flow of the game more convenient when you die or begin a level. Thanks for the great feedback!
This is definitely one of my favorites of the jam. When the buzzing in the music started I was like "this is magical"
I thought this was going to be another one of those 2 player games. No! with the clever addition of stuff like the velocity combo i think this is a very unique game!


Leave a comment
Log in with itch.io to leave a comment.