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Mindmancer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #359 | 4.047 | 4.047 |
| Fun | #424 | 3.664 | 3.664 |
| Overall | #473 | 3.732 | 3.732 |
| Originality | #1204 | 3.484 | 3.484 |
Ranked from 128 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can control other peoples mind, but all your motions and lifes are joined together. You move left? Anybody else moves left. Somebody dies? Everybody else dies to.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
like what others said here, there's a lot of potential for puzzle design with this concept, and the current levels really show it. i do agree with others about the movement, but it's still a really neat game :)
I like the colour. Solid puzzles. I like the moment where you've got to stop taking control of minds while the magic bullet thing is still going. It made me realize a lot of this games potential and how versatile this concept could be. Great job !
Super game but the reset counter did not work for me:) Keep it up!
Because there wasn't a reset counter ! :D
This game is super awesome! My biggest complaint is that the enemies aim where the mouse is relative to the player which feels kinda odd. Also reset being 'B' instead of 'RMB' felt a bit weird.
The levels are a bit easy but they're still quite enjoyable! I'd love to see more complex levels and challenges.
Very nice artwork, and it feels very polished. The mouse aiming felt a little bit wobbly to me. But the level design is really good, and the difficulty of the puzzles is well judged. Nice work!
Had a lot of fun and I realized I have a poo poo brain.. took me forever to get through some levels XD. Sound and Art were really polished too
Impressive execution! I love puzzle games so you already had points in your favour 😋 The game looks very polished, the only drawback I had was with the mouse sensitivity / arc which didn't always shoot where I wanted to. But I'm nitpicking 😁
yeah, imo the most irritating thing in mouse is that wand rotates after moving it from one side of the player to the other (but without that it just looked stupid). Btw! Did you know that enemies don't AIM to the mouse but exactly where the main character does? :D
Very tricky puzzle game! i had a lot of fun trying to keep everyone alive at once! On one of the levels the mind control hitbox is big and i was able to cheat my way into mind controlling someone from the side of a wall.
The main guy is really well drawn. I had a lot of fun play it.
Nice art style, the mechanic is interesting but I found it a bit tedious to pull off in the last level, not a big deal.
I was so surprised when I died the first time an in that game that is all colorful and bright to have such a massive blood explosion showering the screen. Lots of fun!
love the visuals and overall game design, the jump feels a little floaty, but overall great game, very enjoyable puzzler
Great mechanics the puzzle possibilities here are endless. Pixel art also looks very nice and polished. The puzzles also have a very nice progression making the learning experience smooth. If I were to nitpick I'd say it would be nice if you could shift the aim focus to the mind-controlled characters as well to make it easier for levels that require a faster reaction time, but either way a great game, congrats :).
Wow great mechanics! It's true we've came up with a similar concept, but you have way better visual design and animations than mine! Great job my friend!
You made really good use of exploring the consequences of introducing new mechanics into your design. Each mechanic you introduced fit well together with each other, and you managed to do it with only 5 levels. The game feels a bit too chuncky to control at the moment, but there is great potential here.
Fun! It was a nice take on a popular mechanic in this jam! I really liked the aesthetic and it felt very polished!
I liked the puzzle and the ability to possess people, the idea is a little common now that I have played quite a few games. I like how the game is polished and I didn't find any bug. :)
Yeah, I think it is pretty common, though any similar game I played had it's own take on it and this is incredible! Even by taking similar idea, it always will be at least slightly unique!
Yes, it is different in its own way. :)
Good game with solid gameplay. Nothing bad comes to mind about this game. Maybe continuing moving left even if the original MindManager cant? But that's just nitpicking. Great game. Well Done!
Not being able to move when original hero can't was intended, though I am sad I didn't really used that a lot of times :D Thank you! I have loads of ideas for other types of enemies, ones that can only move in one direction and then join when they meet, maybe portals etc. etc. !
Yes, please. Definitely continue!!
Gameplay is fun and the art looks really good, good job!
Great idea and i like it a lot! Mind control of even several characters at once, breaking links and linked death is a wonderfull area to experiment with. I liked the puzzels but they are getting tough soo quickly. I feel that you should soften and spread the difficulty through out more levels in the future development :)
Thanks! Did you figure out that you can break the link when bullet is flying towards enemy? When you figure it out last free puzzles are pretty obvious and not that difficult! :D
Nice game, hard but nice, good job
Hahah, is it hard? :D Did you try to disjoin when the bullet is flying or try to be precise with spikes? Second option is much harder, but possible xD