This game is fun! Really creative interpretation of the theme.
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Flock's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #154 | 4.007 | 4.250 |
| Fun | #197 | 3.889 | 4.125 |
| Originality | #212 | 4.066 | 4.312 |
| Presentation | #337 | 4.066 | 4.312 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to join together with your flock to survive and beat the game. Your flock acts as your defense and offense; as long as you have a flock you won't die and you can use your flockmates as weapons to attack enemies. Using your flock as a weapon, however, will decrease the size of your flock.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
The game looks great the mechanics are fun and interesting and I really like your interpretation of the theme. Well done :)
Simple and nice game for relax, well chosen music, but it overlapping with copy of it after playing much time. Blocks move chaotic and stops for a bit, hitting each other, would be better if they move more smoothly. Also the edges of the walls are hard to see, a different color can make it clearer
I enjoyed, nice atmosphere. The core challenge I see for this game is that there is no driver to make the player engage with the core mechanic (that the flock is multipurpose). Because the goal is just collecting a given flock size, I found it faster to never shoot, and just dodge the incoming attacks. Is one of those 'players optimizing all the fun out of your game' traps. Worth giving some thought if you make an updated version post-jam.
All in all though, I had fun, nicely done.
Loved the mechanic of collecting a flock to fight badies. Visuals were quite clean.
It was quite hard to collect the flock up though. Maybe if you were faster or if the flock helped you collect a larger flock or something.
Cool game. Simple clean visuals. Linking attack to your flock is brilliant.
Crits: Knowing which “sheep” you’re going to fire would be great, I found myself firing completely misaligned sheep when attacking.
Suggestions: Different sheep would be cool, like a bomber that does area damage, a “persuadotron” sheep that increases the range of your influence, speed sheep, increases your speed but is trickier to catch, etc.
Great concept, decent execution. Main issue is that the game is very easy, the enemies don't pose much of a threat, bullets look too much like red flock members, and the objective of growing your flock to a certain size in each level gets boring.






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