Really nice gameplay and design. Like how you fit the theme inside it, and love the minimalist aesthetic. The only improvement I would make is some kind of feedback when saving in one of those blue “spawn points”. Overall, really good game!
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Joined Together's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #585 | 3.844 | 3.844 |
| Overall | #951 | 3.469 | 3.469 |
| Fun | #1260 | 3.188 | 3.188 |
| Originality | #1478 | 3.375 | 3.375 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player moves the two linked together players through the level, to, eventually join&merge them together!
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Pretty atmospheric game and it was quite difficult to figure out the routes so well done on the design!
Well done, it's very good! :)
Visual atmosphere for this game was fantastic. I would have liked some music or at least sfx, and maybe more guidance (markers on the map for instance so that you can plan where both cubes should go better), and I'm pretty sure I hit a bug with the yellow cube not opening the second player's door. All in all though this game has a lot of potential and looks incredible. Good job.
The best thing about your game is the lovely atmosphere you were able to create with simple lighting and shapes. Also, the particle effects were put to good use. If I'm being critical, I'd say that while it might be tempting to type down your tutorial in the description and leave it there, it's best to let the players know the controls within the game as far as possible. In my own playthrough, I was completely unaware that you could use the Tab button to switch cameras. So you see the obvious drawbacks of the approach you took.
Furthermore, the point where your game lacks - in my opinion - is the fun factor. It offers little to no replayability and there's not much incentive or feedback to make moving the cubes fun.
I'm sorry if I sound harsh. I know there'll be a lot of comments saying it was excellent and pointing out only the good aspects of the game or just leaving a general comment saying it was good. Trust me, those comments are there to make you feel good and get you to leave good comments and ratings on their game as well. However, I truly want to give you an unbiased perspective on the game so that you can walk away with a few insights from the perspective of a player that you, as a developer, might not have been able to uncover and consequently, use this knowledge to improve your games in the future.
TL;DR: Loved the atmosphere and the particle effects. Improve tutorial and feedback system.
Good concept, and it has some good atmosphere with the art style. Would have liked some music/sound effects. I got stuck when I tried to trigger a yellow box but none of the yellow walls would go away.... Overall, pretty decent.






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