The controls felt a little strange at first, I kept forgetting which character I was in control of. But once I got the hang of it, it felt satisfying to slingshot the slimes over obstacles! The physics of it seemed really cool. Good job!
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Slimecoil's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #794 | 3.704 | 3.704 |
| Overall | #1040 | 3.426 | 3.426 |
| Fun | #1162 | 3.238 | 3.238 |
| Originality | #1590 | 3.335 | 3.335 |
Ranked from 206 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Two slimes are joined together with a spring coil.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Good game.
I agree with some of the comments below.
I would be very happy if you would play my game.
Really unique idea, I enjoyed it although there were definitely parts that were frustratingly hard. Great job!
Cool idea and I really like the coil mechanic but it can be a little tricky at times
Hey! Absolutelly loved this game, I only have a few tweaks / suggestions that I would make.
The locking mechanic was slightly annoying, it's essetial but the way it functioned was annoying. I think maybe by just moving the character with the arrow keys it should unlock it.
Also having some kind of visual clue telling the player if the avatar is locked or not.
This game is amazing! I absolutely love the concept and the main mechanic, and the whole game has a super cute and fun vibe to it that I really enjoyed.
Great work!
Very well polished! After getting used to the controls, it was good fun. I liked setting up my slimes to launch them as far as I can!
I'm glad you had some fun! That's exactly what I was going for in fact, a bit easy to learn but difficult to master. Thanks for recognizing the polish too as not many people notice it <3
P.S. There is an easter egg at the very start if you would like to push your skill with the controls to the limit ;)
Great concept and great presentation. However the springs physics and the awkward controls can make this a bit uncomfortable to play. Still, it's a great concept and just a few tweaks could do wonders to improve the game.
A well executed take on the "connected characters" idea. I thought that you explored a few different ways of using the spring well, like building up energy in the spring and using it to swing. The checkpoint system was frustrating; perhaps it should have saved the last position where both were fixed and used that, with "R" used to reset the current section if a mistake is made? I also think using "S" as the button to affix the slimes instead of Shift would have made it easier. Otherwise a great entry!
I did think it was interesting, but I kept wanting it to behave like a Slinky XD
The way I ended up playing it went something like stretch as far/high up as possible, then freeze. Switch. Repeat. It wasn't really very fun, but I couldn't really advance any other way. The freeze mechanic does allow you to anchor so that you can actually move the other end, but the result felt very unnatural for a spring.
Goodness, sorry to sound so harsh T_T Maybe if the physics allowed for more predictable spring-like movement / torque, or without changing that maybe even changing the graphic to a bungee cord so it didn't come across with the affordance "I will behave like a spring", that would end up setting expectations differently so it'd be easier to appreciate the freeze/jump.
I did have fun trying it out for a bit, so thank you for making it!! Cheers.
No, no it's okay I totally get it; I'm glad you at least had some fun :) In fact, I didn't want to make it easier exactly because of the reason you mentioned. But in an effort to make it behave like a real spring, I actually used the real spring formula so I'm just as confused as to why it feels a little unnatural at times :D Thank you so much for your feedback though, will make sure to take it into consideration next time <3
Interesting concept, but the sliding makes it a little too difficult to control, like I wish there'd be some friction on the ground as opposed to when you're floating around in air.


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