I enjoyed a lot, nice game with well thought puzzles and a cool mechanic. The only feedback I have is that you could somehow show which buttons affects wich pillars. Good Job ^^
Play game
Out in the Cold's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #232 | 4.182 | 4.182 |
| Overall | #386 | 3.784 | 3.784 |
| Fun | #660 | 3.494 | 3.494 |
| Originality | #782 | 3.675 | 3.675 |
Ranked from 77 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main character of the game only moves by following around a fire sprite, the two characters are joined together.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
The music was lovely, and I enjoyed the visuals a lot. The concept itself is something I havent's seen so far. Original, simple and chill. Kudos to you!
Great job making a game jam game that like has a good, cute story! I'd also like to give a shout out to that music!
A great puzzler with a heart-warming story! The level design really makes you think, and the music goes hand in hand with the cute artwork. Great job!
Super cute and polished game, with fun ice breaking puzzles and fire guy is adorable!
What a beautiful game. The puzzle idea is sweet and the ending is a really cool one ^^.
Really cute game, I loved the ending! I thought it's going to be sad, but it made me happy when the guy calls his lil fiery friend back inside. I think I got a glitch in the last level because I only needed to use the one block on the far left (I think it had to do with me pressing the button and unfreezing the pillar at the same time)
Wow, that's so funny! The intended solution on the last level actually is to unfreeze the block while on the button (by blocking your path) - but I just went and checked and if you time it perfectly then you can actually do it without needing to block your own path - just barely! Technically the same solution, just much faster! You basically discovered a speedrun strat, haha!
Thanks for playing, and thanks for your feedback! I really appreciate it! :)
Great puzzle game. The last one caught me up for a bit. Had a nice progressive difficulty. Plus art and music were real nice.
This one is really cute and I had a lot of fun completing it. In general I liked the progression ramp - some of the later puzzles got a little tricky to see what was happening but I did manage to figure out the mechanics with a number of retries, so I think if you had some time to polish it up after the jam it would be a really charming game.
Thank you so much for the feedback! I'm really glad you had fun playing it!
Yeah, I was trying to go for a really smooth ramp where I only introduced one new element per stage, where each new stage had some core "contradiction" that you had to solve to figure out the puzzle, but I think on the last two stages, they aren't clear enough to figure out the idea behind it and have your "Aha!" moment, I think with some more intermediary levels that really familiarize the player with the core concepts, those puzzles would feel better.
Loved it! Really nicely executed! Really nice visuals and cute music :D
i love the atmosphere! and the music, ill get some notes about it!.. my sounds are a little annoying xD!.. also i got stuck sometimes!.
Really like the atmosphere here. Like it. Got stuck sometimes, but overall a great entry
Aww, that's a bummer. I don't actually own a Mac - so I had no way of testing if the mac build would work at all, I just did the export like "sure hope this works..."
I'll do some research about what could possibly break Godot builds on Mac and respond again if I think I can fix it.
I really appreciate you letting me know! :)






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