there is a big gap between second and third puzzle. i think the game need more balance in the difficulty scaling.
any way good work
| Criteria | Rank | Score* | Raw Score |
| Presentation | #558 | 3.865 | 3.865 |
| Overall | #1107 | 3.387 | 3.387 |
| Fun | #1316 | 3.162 | 3.162 |
| Originality | #2062 | 3.135 | 3.135 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a co-op game where movement is joined together.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Haha thanks! Glad others love the GBA Pokémon aesthetic as much as I do. It’s just so simple and yet so effective, way less work than animating complete walk cycles. XD
We definitely want to polish this (and improve level ramp/ add more levels) whenever they allow updates. Would love to hear your feedback whenever we can update!
(By the way that guy Rodolfo Salazar who worked with you on your pixel art based games is amazing! Absolutely love his work!)
Love the aesthetic. Getting some nostalgic Pokemon vibes lol
Puzzles were fun and I feel like the difficulty was introduced at a good pace. I also got pretty stuck on level 4 lol Great game! Can’t wait to see what you make next time
Yes! I’m so glad someone caught the Pokémon reference! As you can tell, I love their design aesthetic; super simple, super minimal amount of actual animation yet clear and legible shapes and character definition.
Glad you stuck through with the game! We’re going to try to fix the bugs and improve the level ramp (and make more levels period) for the next version (whenever gmtk is over and unlocks uploads) so if you’d be willing to be a guinea pig, we’d love to have you try it out!
Great job! the art the music the puzzle mechanics! fantastic! maybe you should push the 3rd level a bit more towards the end that one i was stuck at for a good minute. great game
Really good art! And I liked the idea and your puzzles were very well designed! I played through to the end and always felt very smart when I figured it out!
My only problems were, the difficulty curve is really weird. The third level took me forever to figure out, and there were like a million conveyer belts I just didn't know what was going on. I think the levels should just be rearranged.
The movement is really slow and janky, I wish it was snappier.
The conveyer belts have two different sprites going on for the two levels they appear and that just seems odd.
The last puzzle was my favorite, I got a great "aha" moment when I figured it out.
Good job!
Thanks! Love to hear people having "aha" moments!
We definitely wanted to spend more time with the mechanics and level design. We over-indicated the first conveyor belt level with the plan to lose them in subsequent levels. We would have ideally built more levels with a more cohesive structure where difficulty ramps per new mechanic. But you know how game jams are, by they time we could even start building levels, it was essentially an hour before the whole thing was due. >_<
Anyway, glad you stuck through to the end!
Nice! It's really cool puzzle, with pretty interesting mechanics! Sounds is funny xD. Music is cool! Good job!
This is amazing!!! I spent 10 minutes on one of the levels just messing around with the balls and the dudes trying to make it work. I got past it and it felt so good :)! I got stuck soon after but this is a very nice game.
Visually this looks and sounds great, gameplay loop is interesting, but the levels have a bit of a weird difficulty curve... tweaking the level design would probably improve this game quite a bit. But this is a really nice start!
the art caught my eye and the music also makes it very atmospheric.
Felt overwhelmed with the traversals at first but then it was actually super easy
boop sounded fun haha
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