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Chain Fury's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #125 | 3.984 | 3.984 |
| Overall | #223 | 3.927 | 3.927 |
| Presentation | #389 | 4.008 | 4.008 |
| Originality | #570 | 3.789 | 3.789 |
Ranked from 123 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your Kunai's are joined together and you can pull yourself to them, or pull them into each other.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very fun! The controls are pretty intuitive as well and I can't help feeling like a badass when I chain a couple moves together and take out a bunch of ninjas. Great job!
An interesting take on the theme to say the least, it was really fun to just kick all the ninjas, though kinda hard to make them.. I guess kick each other? Otherwise though just moving around attacking and grappling in the same motion was pretty fun.
Overall it had a nice difficulty curve too, though it felt like the box mechanic was sorta... shoved in and then forgotten about? I'm not quite sure.
Also the boss was out of nowhere basically. He can't be grappled to, and he can't be damaged by contact which is really counterintuitive. I would think at least letting him be grappled to would be nice, but instead it ends up being reliant on trying to throw the other ninjas at him, which was kinda hard to pull off to say the least. Feels like it would be more likely for him to just not be stopped and maybe just lose the kunai really fast? Rather than being completely immune.
Especially since the chamber is just long enough that you can't kunai across it.
This was amazing.
I loved the chain mechanic, things like that are always so good when properly implemented, and you made it really cool.
Some things I'll say though, I feel like the character could have some invincibility after getting hit, since you could die instantly if you're not careful, especially true in the boss fight, I fell a couple times on top of him and since I couldn't move I just died since I kept touching him.
But despite that, this was really fun! I'd like to see you continue with it and add some more levels!
Really solid game, not much to say here, I love the idea and the presentation is just top notch for me, it could have been a little faster paced for me, but it's not a real problem because the game has a great difficulty curve anyways.
Great work and good luck on the jam!
Really cool mechanic! At first I was a bit shaky on how well it would work out, but after wrangling two enemies together and sending them both flying, I was fully convinced hahah
I think this is an awesome concept and could totally be expanded post-jam into a more mid-length game with a bit more polish on physics and movement. Despite the focus being to throw a chained kunai into a wall and pull yourself up, it would be cool to see extra movement such as wall sliding and jumping to tie into the main mechanic as well! So you can maneuver through vertical environments on your own while still needing the kunai to make is across gaps or sling over canyons
Super cool entry though and a solid game, good job to the whole team y'all did amazing!
From the stylish naruto running to the little bug eye animation when the ninjas get captured, to the retro sound design, this game had so much charm to it. Really no notes, just a ton of fun to play!
Best of luck in the jam! Hope to see this game in the top 100!!
-Sasha
This is super fun! There's something magical about flying around the screen and taking out all of the ninjas, and the creative spins on the mechanic in each level are genius. One thing that could be improved is the platforming -- it makes the player a little harder to control without adding much to the game, and sometimes the platforms got in the way of chaining yourself across the screen, so limiting or even removing that component would allow for the game to be even smoother and more fun. And of course there are the tiny things that need polishing, but that's to be expected in just 48 hours. Awesome work!
Awesome, I really enjoyed it. Great mechanics, good art. Hope you find time to give it a bit more polish after the jam, this could be something really cool. GG team
Love this - the mechanic is super fun and satisfying! Not to mention the art. I think the difficulty curve was well implemented
Dang, this is a really straightforward idea and it works so well! Great job! I think the difficulty ramps up a little faster than my mastery could. I couldn't finish it because I was so bad at dodging the shuriken. The animations and controls feel really good, but maybe the level design could use some more time in the oven to help the player master the controls before throwing a ton of enemies at them? The real magic comes from being able to take out enemies, but putting so many on screen made that a bit difficult.
Very well done overall. Congrats on making this in the 48 hours!